Gharrgh (world)
| Gharrgh/Gorzadi (Arzul 1323) | |||||||||||||||||||||||||
| Classic Era (1116) | A7649ED-C
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F1 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Gharrgh is a high-population, pre-rich world with a billion or more sophonts in population size.
- It lacks adequate resources to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a Non-Aligned world dominated by human sophonts located in the Gorzadi Subsector of Arzul Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This world has colonies at Ab (Arzul 1622), Miirkha (Arzul 1322), and Dung (Arzul 1523).
Description (Astrography & Planetology)[edit]
This world is part of the namesake Gharrgh Cluster.
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Gharrgh is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Gharrgh has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Gharrgh has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Gharrgh is named in a Vargr language, though the original Vargr population was conquered by Humans, who now make up most of the population. Gharrgh controls a second High Population world, Ab (Arzul 1622), making it a major power in the subsector. It has declined to join the Hegemony of Lorean or the Julian Protectorate, though it shares some of the humanistic messianic culture of the former, while successfully integrating Human and Vargr (to some degree, at least) like most Protectorate cultures.
World Starport (St)[edit]
Gharrgh has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Gharrgh has a population of 8,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Demographics[edit]
World Technology Level (T)[edit]
Gharrgh possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Gharrgh is governed by a Religious Autocracy. This is a direct theocracy where the government head is a single person who is also the head of the religious organization. The Church hierarchy also serves as the government bureaucracy.
World Military[edit]
Gharrgh's naval power is concentrated a parsec away at the colony of Miirkha (Arzul 1322).
World Law Level (L)[edit]
Gharrgh has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. On worlds with this degree of law, it is difficult to distinguish the police from the military. On others, there is no difference.
World Economy[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- MegaTraveller Vilani & Vargr (named & dot map)
- Classic Traveller K'kree (Alien Module) (named but no further data)
- Author & Contributor: Jeff Zeitlin (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com