Garimus (world)

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Garimus/Persas (Leonidae 2329)
Classic Era (1116)
B371752-7
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere7 Standard (tainted)
Hydrographics1 Dry World 10%
Population7 Moderate (10 million)
Government5 Feudal Technocracy
Law2 Low Law (no energy weapons)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary A6 II
Planetoid Belts 0
Gas Giants 1

Garimus is a preindustrial hellworld with a population struggling to survive in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society.
  • It is a member of the Dynchia Comitia in the Persas Subsector of Leonidae Sector.


Description (Astrography & Planetology)[edit]

No information yet available.

Garimus has a solitary primary star.
Garimus
Solitary Bright Giant A Type 2.jpg Type Category Mass (Sol) Temperature (K) Luminosity
A6 II Bright Giant 10.8 7800 - 8200 800
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.13399 2.34601 22.49 - 36.65 13.399 133.99
Orbit # 0 5 8 7 11
Remarks

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)[edit]

Garimus has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Garimus has a population of 10,000,000 sophonts (tens of millions).

Linguistic Topography[edit]

Urbanization[edit]

Dynchia cities and other settlements tend to be carefully planned and extremely well regulated, with near-total use of recycling. This not only minimises ecological damage but also creates a very efficient economy. Growth is slow but sustainable.

World Technology Level (T)[edit]

Garimus possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government (G)[edit]

Garimus is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

The Dynchia prefer oligarchical government. The highest-ranking members of each tribe or clan form a council to rule and guide the local population. At the highest level, the most senior member of the most senior clan in each nation -- known as its prince -- has a place on the council that rules the Comitia as a whole. In the case of Garimus, the population are dependent on the dominant clans for the technology allowing them to endure the planet's inhospitable environment.

World Military[edit]

All adult Dynchia are potential combatants with at least some training as warriors, creating an enormous pool of available personnel from whom the few formally organised military units are recruited.

World Law (L)[edit]

Garimus has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

World Timeline[edit]

  • 300,000 years ago: The Ancients bring the ancestors of the Dynchia to Melantris.
  • -1926: Melantris launches its first space probes.
  • -1820: The Dynchia have achieved a TL-8 spacefaring culture. Soon after, Solomani arrive and make contact, bringing with them the jump drive.
    • During the collapse of the Rule of Man, a number of Solomani migrate into the Melantris region. Some Solomani settlements are incorporated into the Dynchia society.
  • Circa -1500: The Dynchia contact the Ithklur Aexzz.
    • After several centuries of skirmishing and cross-border vendettas, the Hive Federation intervenes.
  • Circa -1200: The princes of the 12 most prominent tribes meet in Council to establish the Dynchia Comitia.
  • -1056: The Hivers mediate a comprehensive peace between the Comitia and the Ithklur Aexzz, which sets the border of Dynchia expansion to trailing.
  • Circa 800: The first traders from the Third Imperium arrive in Dynchia space by way of the Harodar Hegemony to coreward.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.