Foriv (world)

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Foriv/Windfleet (Gateway 1514)
Classic Era (1116)
C772988-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics2 Dry World 20%
Population9 High (9 billion)
Government8 Civil Service Bureaucracy
Law8 High Law (controlled blades)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F0 V
Planetoid Belts 1
Gas Giants 2

Foriv is an industrial, high-population hellworld with a billion or more sophonts, who struggle in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • It is a member of the Plavian League in the Windfleet Subsector of Gateway Sector.
  • This world has colonies at:

Description[edit]

This is one of the Heptad Worlds of Windfleet.

Monostellar System[edit]

Foriv Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Foriv

F0 V

Primary Main Sequence 1.61 7020 - 7220 5.2953
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.008 0.1909 2.02 - 3.48 0.8 8
Orbit #  * 0 5 2 7

History & Background (Dossier)[edit]

The Hochiken People's Assembly has designs on this world and the surrounding cluster, which is known as the Heptad. The worlds of the HPA are poor in natural resources and minerals, especially heavy elements. Control of the Heptad would solve many of the HPA's resource problems.

World Starport[edit]

Foriv has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

Military[edit]

Heavy orbital and ground-based defenses include aerospace interceptors, heavy missile emplacements and orbital forts. These are not intended to defeat an attacker, but to free battle units to maneuver without being too closely tied to planetary defense. The assumed attacking force is HPA raiders.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.