Feirilakh (world)
| Feirilakh/A Ekhyolyooul (Touchstone 0413) | |||||||||||||||||||||||||
| Classic Era (1116) | B8958C7-D
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F4 V D | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Feirilakh is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- It requires significant imports of outside technology to maintain a modern, star-faring society.
- Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
- This world is part of the Aslan Hierate, as a single multiple-world clan dominate, in the A Ekhyolyooul Subsector of Touchstone Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Feirilakh is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)[edit]
Feirilakh has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Feirilakh has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Native Lifeforms[edit]
Extensive native life, including a wide variety of plants and several forms of simple animal. The thick atmosphere is tainted with many strains of native bacteria that can inflict a number of respiratory ailments on Aslan. Filter masks are recommended.
History and Background[edit]
Feirilakh is subject to a feud between two clans, the Raohkeil who colonised it and the Loakhtarl whose migration fleet targeted the former upon arrival in Touchstone Sector.
World Starport[edit]
Feirilakh has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Languages[edit]
- Trokh: The universal language of the modern Aslan monoculture.
- Aslan Languages: Note that some Aslan clans retain obscure or archaic languages for personal use in addition to Trokh.
Urbanization[edit]
85% of the population is concentrated in seven major cities. The largest city is Rooih, with a population of 135 million. It doubles as the planetary administrative centre.
Aslan architecture tends to the organic and the rounded. They favour artistry over efficiency in the design of their buildings -- every Aslan structure is different. Even in mass-produced housing, residents will strive to make their territory uniquely theirs.
- Since Aslan descend from predators and enjoy open terrain, their buildings often feature both open rooms of great size and a number of concealed rooms, balconies, hidden passageways and hideaways.
World Government (G)[edit]
Feirilakh is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will likely have better rules of succession than a single dictator and may last longer, or may transition to a non-charismatic dictatorship.
World Military[edit]
Feirirlakh is protected by a full wing of system defence boats and 20 wings of light fighters, along with two standing field armies.
World Law (L)[edit]
Feirirlakh has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.
- Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
- Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
- Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried as a duel to the death occurs first.
New Era[edit]
The Hlyueawi clan captured the world -- and the entire system -- in 1154, subjugating the two feuding clans. The feud has been at a low simmer ever since.
References[edit]
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), .
- Peter Gray - My Helliconia
- Mongoose 2nd: Clans of the Aslan
- ↑ "Jump Map API" and map location from Travellermap.com