Dry Tides (world)
Dry Tides/Tides (Gakghang 0225) | |||||||||||||||||||||||||
Classic Era (1116) | X210000-0
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K6 III G4 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 0 |
Dry Tides is a barren world with no overt population, government, or law level.
- This world could be populated if anyone had an inclination to do so...
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors.
- This die back world was once settled and developed, but the inhabitants have either died off or left leaving behind the ruins and remnants of their civilization.
- It is a member of the Pirian Domain in the Tides Subsector of Gakghang Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Dry Tides Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dry Tides K6 III
Primary Giant 5.26 3200 - 4000 350 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.42989 1.55174 14.87 - 24.24 42.989 429.89 Orbit # 1 4 8 9 12 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dry Tides G4 V
Secondary Main Sequence 0.985 5660 - 5680 0.94848 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0046 0.0808 0.93 - 1.65 0.46 4.6 Orbit # * * 3 1 6 Remarks None
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
Dry Tides is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
Mainworld Atmosphere (A)[edit]
Dry Tides has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dry Tides has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
World Starport (Sp)[edit]
Dry Tides does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)[edit]
Dry Tides is a Barren World with no sophont population. It may still possess lifeforms.
World Demographics[edit]
None.
World Government (G)[edit]
Dry Tides has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level (L)[edit]
Dry Tides has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Technology Level (TL)[edit]
Dry Tides possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Military[edit]
None.
World Economy[edit]
None.
Trade Data[edit]
None.
World Culture[edit]
None.
World Language/s[edit]
None
Urbanization[edit]
None.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Author & Contributor: Adrian Tymes
- ↑ "Jump Map API" and map location from Travellermap.com