Difference between revisions of "World Tamer's Handbook"

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{{InfoboxBook2
 
{{InfoboxBook2
 
|name      = World Tamer's Handbook
 
|name      = World Tamer's Handbook
 +
|alsosee  =
 +
|author    = Terrance McInnes, Dave Nilsen
 +
|available = http://www.rpgnow.com/product/348/TNE0311-World-Tamers-Handbook?affiliate_id=875229
 +
|canon    = Yes
 +
|caption  = TBD
 +
|contents  = Organizing your campaign:5, Survey:7, Colonial economics:26, Mass combat system:42, Bootstrap: 48, Colony: 68, Stars and Planets:82, Design Sequences:92, Equipment:100
 +
|edition  = 1st
 +
|footnote  = ISBN 1-55878-168-4    Product no. 311
 +
|format    = Book (Softback)
 
|image    = WTH 250px.png
 
|image    = WTH 250px.png
|caption  =  
+
|language  = English
 +
|pages    = 112
 
|publisher = Game Designers Workshop
 
|publisher = Game Designers Workshop
 
|version  = Traveller The New Era
 
|version  = Traveller The New Era
|author    = Terrance McInnes, Dave Nilsen
 
|format    = Book (Softcover)
 
|canon    = 1
 
|edition  = 1st
 
 
|year      = 1994
 
|year      = 1994
|pages    = 112
 
|footnote  = ISBN 1-55878-168-4    Product no. 311
 
|available = http://www.rpgnow.com/product/348/TNE0311-World-Tamers-Handbook?affiliate_id=875229
 
|contents  = Organizing your campaign:5, Survey:7, Colonial economics:26, Mass combat system:42, Bootstrap: 48, Colony: 68, Stars and Planets:82, Design Sequences:92, Equipment:100
 
 
}}
 
}}
The [[World Tamer's Handbook]] is a '''Traveller: The New Era''' sourcebook as well as several adventure campaigns built around the theme of rebuilding shattered [[world]]s near the [[Reformation Coalition]] (or other surviving pockets of civilization).
+
The [[World Tamer's Handbook]] is a [[Game Designers Workshop]] product.
 +
* It is a source book written for [[Traveller The New Era]].
  
== Description (Specifications) ==
+
== Description ([[Specifications]]) ==
Life takes place against a grander tableau in the New era. Without an omnipotent {{Imperium}} that has already imposed order on everything, the act of every man, woman, and child looms larger, has greater impact. And when even seemingly small actions have large results, imagine the sort of effect a person can have when daring greatly. The course of civilizations can be changed.
+
Life takes place against a grander tableau in the [[New Era]]. Without an omnipotent {{Imperium}} that has already imposed order on everything, the act of every man, woman, and child looms larger, has greater impact. And when even seemingly small actions have large results, imagine the sort of effect a person can have when daring greatly. The course of [[civilization]]s can be changed.
  
In the New Era, entire worlds have died, or fallen back into barbarism. These worlds need people to come make them live again, and leaders to take them back into the light. Such people need to have a variety of skills: they must be explorers, they must be builders, they must be leaders. They must have the courage to take on the power of a raw world and emerge victorious. These explorers, these builders, these leaders have a name. They are called World Tamers.
+
In the [[New Era]], entire worlds have died, or fallen back into barbarism. These worlds need people to come make them live again, and leaders to take them back into the light. Such people need to have a variety of skills: they must be explorers, they must be builders, they must be leaders. They must have the courage to take on the power of a raw world and emerge victorious. These explorers, these builders, these leaders have a name. They are called World Tamers.
  
The '''World Tamer's Handbook''' brings to [[Traveller: The New Era]] a new arena in which to adventure: the ragged border of [[civilization]], the realm of the unknown on a thousand worlds that do not know the light of civilization. '''World Tamer's Handbook''' provides material to create Survey campaigns in which characters push humanity's knowledge out into the [[Wilds]]. Bootstrap campaigns in which characters lift low-tech populations out of barbarism, and Colony campaigns in which characters found and lead expeditions to repopulate entire worlds.  
+
The ''World Tamer's Handbook'' brings to [[Traveller: The New Era]] a new arena in which to adventure: the ragged border of [[civilization]], the realm of the unknown on a thousand worlds that do not know the light of civilization. ''World Tamer's Handbook'' provides material to create Survey campaigns in which characters push humanity's knowledge out into the [[Wilds]]. Bootstrap campaigns in which characters lift low-tech populations out of barbarism, and Colony campaigns in which characters found and lead expeditions to repopulate entire worlds.  
  
In order to do this, '''World Tamer's Handbook''' provides rules on colonial economics and infrastructure which allow players and referees alike to understand what makes a colony run, and what decisions need to be made to ensure success. These rules are not only only useful for the campaigns in this book, but can be used to flesh out societies in any [[Traveller: The New Era]] campaign or adventure.  
+
In order to do this, ''World Tamer's Handbook'' provides rules on colonial economics and infrastructure which allow players and referees alike to understand what makes a colony run, and what decisions need to be made to ensure success. These rules are not only only useful for the campaigns in this book, but can be used to flesh out societies in any [[Traveller: The New Era]] campaign or adventure.  
  
 
In addition, expanded rules on world generation allows referees to create the details needed by players conducting detailed survey operations in advance of the colony transports.
 
In addition, expanded rules on world generation allows referees to create the details needed by players conducting detailed survey operations in advance of the colony transports.
  
Finally, additional design sequences expand on the information contained in [[Fire, Fusion, & Steel]] to allow the design of black powder weapons, bow weapons, and low-technology ground transportation.
+
Finally, additional design sequences expand on the information contained in [[Fire, Fusion, & Steel]] to allow the design of [[black powder weapon]]s, [[bow weapon]]s, and low-technology ground transportation.
  
A world can be a big, rough, wild place, but no world is too big, too rough, or too wild for characters bold enough to be called '''World Tamers'''.  
+
A world can be a big, rough, wild place, but no world is too big, too rough, or too wild for characters bold enough to be called ''World Tamers''.  
  
 
=== Table of Contents ===
 
=== Table of Contents ===
No information yet available.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|+ World Tamer's Handbook
+
!colspan="2"| World Tamer's Handbook
 
|-
 
|-
 
! Section / Article
 
! Section / Article
Line 61: Line 63:
 
|}
 
|}
  
=== World-building & Colonization ===
+
=== [[Library Data|Library Data Entries]] (Public) ===
{{CT}} [[Book 3]] Worlds and Adventures (1977) created the [[UWP]], which was later expanded with "Extended [[UWP]] Statistics", and was continued with the following products:
+
# [[TBD]]
 +
 
 +
=== [[Library Data|Library Data Entries]] (Automated) ===
 +
{{LibraryEntries}}
 +
 
 +
== Meta-history & Background ([[Dossier]]) ==
 +
It is a ''Traveller: The New Era'' sourcebook as well as several adventure campaigns built around the theme of rebuilding shattered [[world]]s near the [[Reformation Coalition]] (or other surviving pockets of civilization).
 +
 
 +
=== World-building & Colonization Series ===
 +
{{Ludography cite|name=Worlds and Adventures|page=}}(1977) created the [[UWP]], which was later expanded with "Extended [[UWP]] Statistics", and was continued with the following products:
 
* [[World Displays]] (1981), by [[Ad Astra Products]], which provided subsector and world record forms.  
 
* [[World Displays]] (1981), by [[Ad Astra Products]], which provided subsector and world record forms.  
 
* [[Grand Survey (book)|Grand Survey]] (1986), by [[Digest Group Publications]], which detailed the [[Imperial Interstellar Scout Service]] and the  [[Grand Survey]]s, which allowed detailed physical characteristics and an accurate map of the world. [[Grand Survey (book)|Grand Survey]] called the [[UWP]], the UPP or Universal Planetary Profile.
 
* [[Grand Survey (book)|Grand Survey]] (1986), by [[Digest Group Publications]], which detailed the [[Imperial Interstellar Scout Service]] and the  [[Grand Survey]]s, which allowed detailed physical characteristics and an accurate map of the world. [[Grand Survey (book)|Grand Survey]] called the [[UWP]], the UPP or Universal Planetary Profile.
Line 69: Line 80:
 
* [[World Builder's Handbook]] (1989), by [[Digest Group Publications]], which detailed how [[IISS|Imperial Scouts]] survey and explore new worlds including colonization and world mapping techniques.  
 
* [[World Builder's Handbook]] (1989), by [[Digest Group Publications]], which detailed how [[IISS|Imperial Scouts]] survey and explore new worlds including colonization and world mapping techniques.  
 
* [[World Tamer's Handbook]] (1994), by {{GDW}}, which brought even more detail to the survey and colonization processes.
 
* [[World Tamer's Handbook]] (1994), by {{GDW}}, which brought even more detail to the survey and colonization processes.
* [[Traveller 5th]] (2013), by [[Far Future Enterprises]], which further continues the [[UWP]] legacy with many new features.
+
* [[T5 Core Rules]] (2013), by [[Far Future Enterprises]], which further continues the [[UWP]] legacy with many new features.
  
== Meta-history & Background (Dossier) ==
+
=== Credits (Primary Sources) ===
No information yet available.  
+
{| class="wikitable sortable"
 +
!colspan="2"| Credits (Primary Sources)
 +
|-
 +
! Credit
 +
! [[Author]]s & Contributors
 +
|-
 +
| Design
 +
| [[Terrance McInnes|Terry McInnes]], [[Dave Nilsen]]
 +
|-
 +
| Additional Design
 +
| [[Frank Chadwick]], [[Loren Wiseman]]
 +
|-
 +
| Material from [[MegaTraveller]]'s [[World Builders' Handbook]]
 +
| [[Joe Fugate]], [[J. Andrew Keith]], [[Gary L. Thomas]].
 +
|-
 +
| Cover
 +
| [[Kirk Wescom]]
 +
|-
 +
| Interior Art
 +
| [[Bradley K. McDevitt]], [[Kirk Wescom]]
 +
|-
 +
|}
 +
 
 +
=== External Link/s ===
 +
''Commentary & Data articles:''
 +
# EXTERNAL LINK: [[TBD]]
  
=== Credits (Primary Sources) ===
+
''Reviews:''
;Design
+
# EXTERNAL LINK: [[TBD]]
: [[Terrance McInnes|Terry McInnes]], [[Dave Nilsen]]
+
 
;Additional Design
+
''Other Articles:''
: [[Frank Chadwick]], [[Loren Wiseman]]
+
# EXTERNAL LINK: [[TBD]]
;Material from [[MegaTraveller]]'s [[World Builders' Handbook]]
 
: [[Joe Fugate]], [[J. Andrew Keith]], [[Gary L. Thomas]].
 
;Cover
 
: [[Kirk Wescom]]
 
;Interior Art
 
: [[Bradley K. McDevitt]], [[Kirk Wescom]]
 
  
== References & Contributions (Sources) ==
+
== References & Contributions ([[Sources]]) ==
 
{{Intermediate}}
 
{{Intermediate}}
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= [[Traveller Wiki Editorial Team]]
+
|S1= TBD
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
 
}}
 
}}
  
  
 +
[[Category: Equipment Source]]
 
{{MET|}}
 
{{MET|}}

Latest revision as of 05:39, 22 September 2023

World Tamer's Handbook
WTH 250px.png
TBD
Author Terrance McInnesDave Nilsen
Publisher Game Designers Workshop
Version Traveller The New Era
Edition 1st
Format Book (Softback)
Language English
Pages 112
Year Published 1994
Canonical Yes
Available from RPGNow
ISBN 1-55878-168-4 Product no. 311
Table of Contents
Organizing your campaign 5
Survey 7
Colonial economics 26
Mass combat system 42
Bootstrap 48
Colony 68
Stars and Planets 82
Design Sequences 92
Equipment 100

The World Tamer's Handbook is a Game Designers Workshop product.

Description (Specifications)[edit]

Life takes place against a grander tableau in the New Era. Without an omnipotent Imperium that has already imposed order on everything, the act of every man, woman, and child looms larger, has greater impact. And when even seemingly small actions have large results, imagine the sort of effect a person can have when daring greatly. The course of civilizations can be changed.

In the New Era, entire worlds have died, or fallen back into barbarism. These worlds need people to come make them live again, and leaders to take them back into the light. Such people need to have a variety of skills: they must be explorers, they must be builders, they must be leaders. They must have the courage to take on the power of a raw world and emerge victorious. These explorers, these builders, these leaders have a name. They are called World Tamers.

The World Tamer's Handbook brings to Traveller: The New Era a new arena in which to adventure: the ragged border of civilization, the realm of the unknown on a thousand worlds that do not know the light of civilization. World Tamer's Handbook provides material to create Survey campaigns in which characters push humanity's knowledge out into the Wilds. Bootstrap campaigns in which characters lift low-tech populations out of barbarism, and Colony campaigns in which characters found and lead expeditions to repopulate entire worlds.

In order to do this, World Tamer's Handbook provides rules on colonial economics and infrastructure which allow players and referees alike to understand what makes a colony run, and what decisions need to be made to ensure success. These rules are not only only useful for the campaigns in this book, but can be used to flesh out societies in any Traveller: The New Era campaign or adventure.

In addition, expanded rules on world generation allows referees to create the details needed by players conducting detailed survey operations in advance of the colony transports.

Finally, additional design sequences expand on the information contained in Fire, Fusion, & Steel to allow the design of black powder weapons, bow weapons, and low-technology ground transportation.

A world can be a big, rough, wild place, but no world is too big, too rough, or too wild for characters bold enough to be called World Tamers.

Table of Contents[edit]

World Tamer's Handbook
Section / Article Page/s
Introduction 4
Organizing your campaign 5
Survey 7
Colonial Economics & Infrastructure 26
Mass Combat System 42
Bootstrap 48
Colony 64
Stars & Planets 82
Design Sequences 92
Equipment 100

Library Data Entries (Public)[edit]

  1. TBD

Library Data Entries (Automated)[edit]

Library data entries


Meta-history & Background (Dossier)[edit]

It is a Traveller: The New Era sourcebook as well as several adventure campaigns built around the theme of rebuilding shattered worlds near the Reformation Coalition (or other surviving pockets of civilization).

World-building & Colonization Series[edit]

Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), .Marc MillerRobert EaglestoneDon McKinney. Worlds and Adventures (Far Future Enterprises, 2019), .(1977) created the UWP, which was later expanded with "Extended UWP Statistics", and was continued with the following products:

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Design Terry McInnes, Dave Nilsen
Additional Design Frank Chadwick, Loren Wiseman
Material from MegaTraveller's World Builders' Handbook Joe Fugate, J. Andrew Keith, Gary L. Thomas.
Cover Kirk Wescom
Interior Art Bradley K. McDevitt, Kirk Wescom

External Link/s[edit]

Commentary & Data articles:

  1. EXTERNAL LINK: TBD

Reviews:

  1. EXTERNAL LINK: TBD

Other Articles:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  • TBD