Wilderness (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Revision as of 14:09, 15 October 2015 by Maksim-Smelchak (talk | contribs)
Jump to navigation Jump to search
Wilderness/Remnants (Dagudashaag 0921)
Classic Era (1116)
B540766-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics0 Desert World 0%
Population7 Moderate (20 million)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G6 V M9 V
Planetoid Belts 0
Gas Giants 1

Wilderness is a poor, preindustrial desert hellworld.

  • The inhabitants of this world struggle to survive in the life-threatening environment of a desert hellworld.
  • This world has no free-standing water.
  • The world is a preindustrial one, which cannot produce adequate materials to maintain a modern, star-faring society. These items must be imported at considerable cost.
  • This world has few prospects for significant economic development. The inhabitants of this world lead a bleak and constantly challenging existence.
  • This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
  • It is a member of the Third Imperium in the Remnants Subsector of Dagudashaag Sector in the Domain of Vland.
  • This world has a nearby Imperial Naval Base, capable of handling warships.

Description (Planetology)

A poor, lightly industrial desert world.

History & Background (Dossier)

A poor, lightly industrial desert world located in the Remnants Subsector of Dagudashaag Sector. Wilderness is a member of the Imperium. The system contains a Naval Base.

Classed as a poor world, Wilderness simply chooses not to trade off-planet. The Wilders (as the locals are known) are not xenophobic, but very open and friendly to all off-worlders.

Colonized in 800, by a variety of Antarian travellers. These sophonts (Human, Vargr, and Hhkar) soon learned how to survive on Wilderness. In 956 the colony applied, successfully, to be a part of the Ziadd Confederation. The "Military Rule" classification exists because the planet is still subordinate to the Naval attache office, and will remain until the official handover in 1130. This is a matter of jurisdiction, and the Wilders are left to rule themselves.

The society is divided into the traders, who ride land schooners (maglev wind driven ships) moving over open plains. The Meccas are the cities, enclosed and walled cites established on the farming belt of the planet. The cities grew from the trade of Klesh, a large seasonal vegetable with a deep root for drawing water from deep below the permafrost.

Local trade is carried out in millies and liters of water. Every person carries a waterskin or jug for holding their wealth. Off-worlders are informed that they should not import water of any quantity. And the Wilders largely assume off-worlders will also conduct trade with water, and not credits.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.