Wilderness (world)

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Wilderness/Remnants (Dagudashaag 0921)
Milieu 1116
B540766-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics0 Desert World 0%
Population7 Moderate (20 million)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G6 V M9 V
Worlds 10
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 6949
Army Size (BEs) 15
Economic Details
Technology Level 10
Economic Extension
A6B+1
ResourcesAAbundant
Labor6Moderate (2 million)
InfrastructureB Very extensive
Efficiency+1Average
Importance Extension 2
Resource Units 660
GWP (BCr) 46
World Trade Number 4.5
Trade Volume (MCr/year) 9,057
Starport Details
Classification Class-B
Port Size 4
Building Capacity (Tons) 20,000
Port employees 735
Port passengers (annual) 24,000

Wilderness has a thin, tainted atmosphere and a complete lack of surface water, making it poorly suited to sophont habitation. The system has a population of tens of millions of sophonts. Government control of this world is by an external military force. It is a member of Third Imperium in the Remnants Subsector of Dagudashaag Sector and in the Domain of Vland. Wilderness, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a marquis. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships. During the Long Night this world was named Shuarlirk.

Astrography & Planetology[edit]

Wilderness is a member of the Dagudashaag Main. The naval base hosts elements of the 190th Fleet.

Binary Solar System[edit]

Wilderness Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Wilderness

G6 V

Primary Main Sequence 0.97 5550 - 5600 0.89888
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0044 0.0786 0.91 - 1.61 0.44 4.4
Orbit #  *  * 3 1 6
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Wilderness

M9 V

Secondary Main Sequence 0.079 2350 - 2380 0.00014
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0005 0.001 0.01 - 0.03 0.05 0.5
Orbit #  *  *  *  * 1

Mainworld Data[edit]

World Starport (Sp)

Wilderness has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Size (S)

Wilderness is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

World Atmosphere (A)

Wilderness has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

World Hydrosphere (H)

Wilderness has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

World Population (P)

Wilderness has a population of 1,000,000 sophonts (millions).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Government (G)

Wilderness is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Law Level (L)

Wilderness has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

World Technology Level (TL)

Wilderness possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.
Imperial Landed Nobility (N)

Wilderness, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

Native Lifeforms[edit]

Klesh, a large seasonal vegetable with a deep root for drawing water from deep below the permafrost which serves as the basic food source and trade good on the planet.

History & Background (Dossier)[edit]

Classed as a poor world, Wilderness simply chooses not to trade off-planet. The Wilders (as the locals are known) are not xenophobic, but very open and friendly to all off-worlders.

Local trade is carried out in millies and liters of water. Every person carries a waterskin or jug for holding their wealth. Off-worlders are informed that they should not import water of any quantity. And the Wilders largely assume off-worlders will also conduct trade with water, and not credits.

Historical Data[edit]

Colonized in 800, by a variety of Antarian travellers. These sophonts (Human, Vargr, and Hhkar) soon learned how to survive on Wilderness. In 956 the colony applied, successfully, to be a part of the Ziadd Confederation. The "Military Rule" classification exists because the planet is still subordinate to the Naval attache office, and will remain until the official handover in 1130. This is a matter of jurisdiction, and the Wilders are left to rule themselves.

The society is divided into the traders, who ride land schooners (maglev wind driven ships) moving over open plains. The Meccas are the cities, enclosed and walled cites established on the farming belt of the planet. The cities grew from the trade of Klesh, a large seasonal vegetable with a deep root for drawing water from deep below the permafrost.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.