Difference between revisions of "Gulkat Subsector"
| Line 90: | Line 90: | ||
** None | ** None | ||
| − | === | + | === Linguistic Topography: 1105 === |
| − | * [[K'kree | + | The following [[language]]s are among the most commonly used within this astrographic region: |
| − | * [[Raxkiir]] | + | |
| + | * ''[[K'kree language|!kee]]'': The common language used by [[K'kree]] throughout the [[Two Thousand Worlds]]. | ||
| + | * ''[[Raxkiir]]'': A language developed by clients of the [[K'kree]], a heavily derived variant of ''[[K'kree language|!kee]]'' suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the [[Two Thousand Worlds]]. | ||
=== Major Historical Events Timeline: 1116 === | === Major Historical Events Timeline: 1116 === | ||
Revision as of 09:50, 15 January 2025
| Gulkat Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Ruupiin | |||||
| Capital | TBD | |||||
| Number of Systems | TBD | |||||
| Majority Control | Two Thousand Worlds - 100% | |||||
No information or synopsis yet available.
Description (Specifications)
No information yet available.
Subsector Summary: 1105
No information yet available.
Astrographic Features & Trade Routes: 1105
The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:
- No information yet available.
World Listing: 1105
The following systems and worlds can be found within this area:
History & Background (Dossier)
No information yet available.
Polity Listing: 1105
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- None
- Other Powers
- None
- Third Imperium (Imperial powers)
- None
- Two Thousand Worlds (K'kree powers)
- Vargr Extents (Vargr powers)
- None
Native Sophonts (NILs): 1105
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None
Demographics: 1105
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- None
Linguistic Topography: 1105
The following languages are among the most commonly used within this astrographic region:
- !kee: The common language used by K'kree throughout the Two Thousand Worlds.
- Raxkiir: A language developed by clients of the K'kree, a heavily derived variant of !kee suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the Two Thousand Worlds.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), TBD. (named but no further data)
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), 122. (named but no further data)
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), 53.
- Author & Contributor: Jim Kundert