Difference between revisions of "Power Projection: Fleet"
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{{InfoboxBook2 | {{InfoboxBook2 | ||
| − | |name = | + | |name = Power Projection: Fleet |
|alsosee = | |alsosee = | ||
| − | |author = | + | |author = Dom Mooney |
| − | |available = | + | |available = {{DTRPG|132295}} |
|canon = Yes | |canon = Yes | ||
| − | |caption = | + | |caption = Starship Miniatures Combat in the Far Future |
| − | |contents = | + | |contents = |
|edition = 1st | |edition = 1st | ||
| − | |footnote = | + | |footnote = ISBN 1-901228-32-0 |
|format = Book (Softback) | |format = Book (Softback) | ||
| − | |image = | + | |image = PPFleet.jpg |
|language = English | |language = English | ||
| − | |pages = | + | |pages = 76 |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|publisher = BITS | |publisher = BITS | ||
| − | | | + | |version = Generic Traveller |
| − | |||
| − | |||
|year = 2003 | |year = 2003 | ||
| − | |||
| − | |||
| − | |||
| − | |||
}} | }} | ||
[[Power Projection: Fleet]] is a [[BITS]] product. | [[Power Projection: Fleet]] is a [[BITS]] product. | ||
| − | * It is a game book designed for [[ | + | * It is a game book designed for [[Generic Traveller]]. |
| + | * It is a tabletop game of starship combat. | ||
== Description ([[Specifications]]) == | == Description ([[Specifications]]) == | ||
| − | ''Power Projection'' lets you run fast, exciting space battles and strategic conflicts between star-spanning | + | ''Power Projection'' lets you run fast, exciting space battles and strategic conflicts between star-spanning [[empire]]s. ''Power Projection'' combines the rich sci-fi [[universe]] of [[Marc Miller's Traveller]] and ''Ground Zero Games'' renowned ''Full Thrust'' space combat system. |
This book includes: | This book includes: | ||
| Line 40: | Line 28: | ||
* Simple but realistic vector-based movement | * Simple but realistic vector-based movement | ||
* Starship weaponry, from [[Spinal Mount|spinal mount]] [[Meson Gun|meson guns]] and [[Particle Accelerator|particle accelerators]] to [[Laser Weapons|lasers]], energy weapons and [[missile]]s | * Starship weaponry, from [[Spinal Mount|spinal mount]] [[Meson Gun|meson guns]] and [[Particle Accelerator|particle accelerators]] to [[Laser Weapons|lasers]], energy weapons and [[missile]]s | ||
| − | * Defensive systems from sand | + | * Defensive systems from [[sand caster]]s to [[Nuclear Damper|nuclear dampers]], [[point defence weapon]]s and [[Black Globe|black globe]] screens |
* Damage control, boarding actions and [[psionics]] | * Damage control, boarding actions and [[psionics]] | ||
* Interstellar [[Jump Drive|Jump drives]] and inter-system logistics | * Interstellar [[Jump Drive|Jump drives]] and inter-system logistics | ||
* Orbital defences and planetary assaults | * Orbital defences and planetary assaults | ||
| − | * Carried | + | * [[Subcraft|Carried vessel]]s, [[Battle Rider|battle-riders]] and [[fighter]]s |
* Strategic warfare rules and tournaments | * Strategic warfare rules and tournaments | ||
* A scenario generation engine | * A scenario generation engine | ||
| Line 54: | Line 42: | ||
...so you can start playing ''Power Projection'' immediately | ...so you can start playing ''Power Projection'' immediately | ||
| − | ''Power Projection: Fleet'' focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in [[Power Projection: Escort]], [[spinal mount]]s, [[black globe]]s, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the [[Fifth Frontier War (game)|Fifth Frontier War]] engine with [[Trillion Credit Squadron]].There are 25 ship designs and 6 types of fighter | + | ''Power Projection: Fleet'' focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in [[Power Projection: Escort]], [[spinal mount]]s, [[black globe]]s, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the [[Fifth Frontier War (game)|Fifth Frontier War]] engine with [[Trillion Credit Squadron]].There are 25 ship designs and 6 types of fighter squadrons described covering both {{Imperial}} and [[Zhodani]] forces. Conversion rules are given to allow you to take any [[High Guard (book)|High Guard]], [[MegaTraveller]] or ''Traveller'' [[T20]] design and convert them to a ''Power Projection'' design. There are two pages of colour starship counters, plus two black and white counter pages. |
=== Table of Contents === | === Table of Contents === | ||
| Line 63: | Line 51: | ||
! Page/s | ! Page/s | ||
|- | |- | ||
| − | | Introduction | | + | | Introduction |
| + | ||3 | ||
|- | |- | ||
| − | | [[Fleet]]s and [[Task Force]]s | + | | [[Fleet]]s and [[Task Force]]s |
| + | | 8 | ||
|- | |- | ||
| − | | Ship Status Diagrams | + | | Ship Status Diagrams |
| + | | 10 | ||
|- | |- | ||
| − | | Game Turns | + | | Game Turns |
| + | | 13 | ||
|- | |- | ||
| − | | Movement | + | | Movement |
| + | | 13 | ||
|- | |- | ||
| − | | Combat | + | | Combat |
| + | | 20 | ||
|- | |- | ||
| − | | [[Jump Drive]] Operations | + | | [[Jump Drive]] Operations |
| + | | 35 | ||
|- | |- | ||
| − | | [[Planet]]s | + | | [[Planet]]s |
| + | | 37 | ||
|- | |- | ||
| − | | Scenario Engine | + | | Scenario Engine |
| + | | 40 | ||
|- | |- | ||
| − | | The Strategic Game | + | | The Strategic Game |
| + | | 44 | ||
|- | |- | ||
| − | | Ship Conversion | + | | Ship Conversion |
| + | | 56 | ||
|- | |- | ||
| − | | Appendix - [[Star System]] Data | + | | Appendix - [[Star System]] Data |
| + | | 60 | ||
|} | |} | ||
| − | + | ||
=== [[Library Data|Library Data Entries]] (Public) === | === [[Library Data|Library Data Entries]] (Public) === | ||
# [[Battle Rider]] | # [[Battle Rider]] | ||
| Line 104: | Line 104: | ||
# [[Particle Accelerator]] | # [[Particle Accelerator]] | ||
# [[Planetary Assault]] | # [[Planetary Assault]] | ||
| + | # [[Planetary Defense]] | ||
# [[Gravity|Planetary Gravity Well]] | # [[Gravity|Planetary Gravity Well]] | ||
| − | # [[Point Defense Weapon]] | + | # [[Point Defense Weapon System]] |
# [[Psionics]] | # [[Psionics]] | ||
# [[Sand Caster]] | # [[Sand Caster]] | ||
| Line 112: | Line 113: | ||
# [[Spinal Mount]] | # [[Spinal Mount]] | ||
# [[Strategic Warfare]] | # [[Strategic Warfare]] | ||
| + | # [[Type FH class Heavy Fighter]] | ||
| + | # [[Type FL class Light Fighter]] | ||
# [[Warship]] | # [[Warship]] | ||
=== [[Library Data|Library Data Entries]] (Automated) === | === [[Library Data|Library Data Entries]] (Automated) === | ||
{{LibraryEntries}} | {{LibraryEntries}} | ||
| + | |||
| + | === [[Planetary Defense|Selected Planetary Defense Equipment]] === | ||
| + | # [[TBD]] | ||
=== [[Ship|Selected Ships]] === | === [[Ship|Selected Ships]] === | ||
| − | + | ''[[Imperial Navy]] ([[Third Imperium]]):'' | |
# [[Atlantic class Heavy Cruiser]] | # [[Atlantic class Heavy Cruiser]] | ||
# [[Azhanti High Lightning class Frontier Cruiser]] | # [[Azhanti High Lightning class Frontier Cruiser]] | ||
| Line 136: | Line 142: | ||
# [[Skirmish class Light Carrier]] | # [[Skirmish class Light Carrier]] | ||
# [[Tigress class Dreadnought]] | # [[Tigress class Dreadnought]] | ||
| − | # [[Viper class System Defense Boat | + | # [[Viper class System Defense Boat]] |
# [[Wind class Strike Carrier]] | # [[Wind class Strike Carrier]] | ||
| − | + | ''[[Zhodani Navy]] ([[Zhodani Consulate]]):'' | |
| − | # [[ | + | # [[Aatsdivr class Battle Tender]] |
| − | # [[ | + | # [[Anzha class Battle Rider]] |
| − | # [[ | + | # [[Chtierabl class Transport]] |
| − | # [[ | + | # [[Driafria class Strike Carrier]] |
| − | # [[ | + | # [[Iadiadlsiz class Fleet Tanker]] |
| − | # [[ | + | # [[Idlev class Superbattleship]] |
| − | # [[ | + | # [[Kefchenzh class Armored Cruiser]] |
| − | # [[ | + | # [[Plokl class Escort]] |
| − | # [[ | + | # [[Shianzpla class Battleship]] |
| − | # [[ | + | # [[Shivva class Patrol Frigate]] |
| − | # [[ | + | # [[Viepchakl class Battleship]] |
| − | # [[ | + | # [[Vrapkenchkinj class Light Cruiser]] |
| − | # [[ | + | # [[Zhdavidlits class Light Cruiser]] |
| − | # [[ | + | # [[Zhdiak class Light Destroyer]] |
| + | |||
| + | === [[Ship Equipment|Selected Ship Equipment]] === | ||
| + | # [[Black Globe]] | ||
| + | # [[Energy Weapon]] | ||
| + | # [[Jump Drive]] | ||
| + | # [[Laser Weapon]] | ||
| + | # [[Meson Gun]] | ||
| + | # [[Missile]] | ||
| + | # [[Nuclear Damper]] | ||
| + | # [[Nuclear Weapon]] | ||
| + | # [[Particle Accelerator]] | ||
| + | # [[Point Defense Weapon System]] | ||
| + | # [[Sand Caster]] | ||
| + | # [[Screen]] | ||
| + | # [[Smallcraft]] | ||
| + | # [[Spinal Mount]] | ||
=== [[Smallcraft|Selected Smallcraft]] === | === [[Smallcraft|Selected Smallcraft]] === | ||
| − | + | ''[[Imperial Navy]] ([[Third Imperium]]):'' | |
| − | # [[Heavy Fighter]] | + | # [[Heavy Fighter]] (FH) |
| − | # [[ | + | ## [[Sylea class Heavy Fighter]] |
| − | # [[Light Fighter]] | + | # [[Light Fighter]] (FL) |
| − | # [[ | + | ## [[Gnat class Light Fighter]] |
| − | # [[ | + | ## [[Rampart class Light Fighter]] |
| − | + | ''[[Zhodani Navy]] ([[Zhodani Consulate]]):'' | |
| − | # [[Heavy Fighter]] | + | # [[Heavy Fighter]] (FH) |
| − | # [[ | + | ## [[Anzh class Heavy Fighter]] |
| − | # [[ | + | ## [[Kitl class Heavy Fighter]] |
| − | # [[Light Fighter]] | + | # [[Light Fighter]] (FL) |
| − | # [[ | + | ## [[Baql class Light Fighter]] |
== Meta-history & Background ([[Dossier]]) == | == Meta-history & Background ([[Dossier]]) == | ||
| − | Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between [[Zhodani]] and {{Imperial}} ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play [[Power Projection: Escort|Escort]] rules in 2002, and followed these up with the campaign and capital-ship orientated '''Fleet''' in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. [[High Guard (book)|High Guard]], [[Battle Rider]], [[Mayday]] and '''Full Thrust''' were the significant design influences. | + | Power Projection grew out of a fun demonstration game [[BITS]] ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between [[Zhodani]] and {{Imperial}} ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play [[Power Projection: Escort|Escort]] rules in 2002, and followed these up with the campaign and capital-ship orientated '''Fleet''' in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. [[High Guard (book)|High Guard]], [[Battle Rider]], [[Mayday]] and '''Full Thrust''' were the significant design influences. |
The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at [http://www.powerprojection.net/ Powerprojection.net] and we are currently working on Power Projection: Reinforcements, a fleet book for the game. | The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at [http://www.powerprojection.net/ Powerprojection.net] and we are currently working on Power Projection: Reinforcements, a fleet book for the game. | ||
| + | |||
| + | There are two different printings of the physical book - one by BITS, which was a staple bound softcover, and a second by Ad Astra Games in the USA (which is still available in print). | ||
| + | |||
| + | === Power Projection Game Series === | ||
| + | # [[Power Projection: Lite]] (...turned into Escort) | ||
| + | # [[Power Projection: Escort]] (out of print) | ||
| + | # [[Power Projection: Fleet]] (in print) | ||
| + | # [[Power Projection: Reinforcements]] (future publication) | ||
=== Credits (Primary Sources) === | === Credits (Primary Sources) === | ||
| Line 195: | Line 225: | ||
|- | |- | ||
| Counters and SSDs | | Counters and SSDs | ||
| − | | [[Rob Prior]], [[Jesse DeGraff]], [[Dominic Mooney]] and [[Paul Lesack]] | + | | [[Rob Prior]], [[Jesse DeGraff]], [[Dom Mooney|Dominic Mooney]] and [[Paul Lesack]] |
|- | |- | ||
|} | |} | ||
| Line 201: | Line 231: | ||
=== External Link/s === | === External Link/s === | ||
''Commentary & Data articles:'' | ''Commentary & Data articles:'' | ||
| − | # EXTERNAL LINK: [ | + | # EXTERNAL LINK: [http://www.bitsuk.net/powerprojection/ BITS Support Site for Power Projection] |
''Reviews:'' | ''Reviews:'' | ||
| Line 209: | Line 239: | ||
# EXTERNAL LINK: [[TBD]] | # EXTERNAL LINK: [[TBD]] | ||
| − | == References & Contributions (Sources) == | + | == References & Contributions ([[Sources]]) == |
{{Intermediate}} | {{Intermediate}} | ||
{{Detail}} | {{Detail}} | ||
| Line 218: | Line 248: | ||
| + | [[Category: Equipment Source]] | ||
[[Category: Ship Source]] | [[Category: Ship Source]] | ||
{{MET|}} | {{MET|}} | ||
Latest revision as of 16:54, 9 February 2025
| Power Projection: Fleet | |||
|---|---|---|---|
![]() Starship Miniatures Combat in the Far Future | |||
| Author | Dom Mooney | ||
| Publisher | BITS | ||
| Version | Generic Traveller | ||
| Edition | 1st | ||
| Format | Book (Softback) | ||
| Language | English | ||
| Pages | 76 | ||
| Year Published | 2003 | ||
| Canonical | Yes | ||
| Available from | DriveThru RPG | ||
| ISBN 1-901228-32-0 | |||
Power Projection: Fleet is a BITS product.
- It is a game book designed for Generic Traveller.
- It is a tabletop game of starship combat.
Description (Specifications)[edit]
Power Projection lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller's Traveller and Ground Zero Games renowned Full Thrust space combat system.
This book includes:
- Ship combat statistics for a range of Traveller warships
- Simple but realistic vector-based movement
- Starship weaponry, from spinal mount meson guns and particle accelerators to lasers, energy weapons and missiles
- Defensive systems from sand casters to nuclear dampers, point defence weapons and black globe screens
- Damage control, boarding actions and psionics
- Interstellar Jump drives and inter-system logistics
- Orbital defences and planetary assaults
- Carried vessels, battle-riders and fighters
- Strategic warfare rules and tournaments
- A scenario generation engine
- Ship construction, maintenance and repair
- Converting Traveller ships to Power Projection
Also included are sheets of counters for everything from starships and planetary gravity wells to sand caster clouds, nuclear detonations, a turning circle and movement markers ...
...so you can start playing Power Projection immediately
Power Projection: Fleet focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in Power Projection: Escort, spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the Fifth Frontier War engine with Trillion Credit Squadron.There are 25 ship designs and 6 types of fighter squadrons described covering both Imperial and Zhodani forces. Conversion rules are given to allow you to take any High Guard, MegaTraveller or Traveller T20 design and convert them to a Power Projection design. There are two pages of colour starship counters, plus two black and white counter pages.
Table of Contents[edit]
| Power Projection: Fleet | |
|---|---|
| Section | Page/s |
| Introduction | 3 |
| Fleets and Task Forces | 8 |
| Ship Status Diagrams | 10 |
| Game Turns | 13 |
| Movement | 13 |
| Combat | 20 |
| Jump Drive Operations | 35 |
| Planets | 37 |
| Scenario Engine | 40 |
| The Strategic Game | 44 |
| Ship Conversion | 56 |
| Appendix - Star System Data | 60 |
Library Data Entries (Public)[edit]
- Battle Rider
- Black Globe
- Carried Vessel
- Energy Weapon
- Fifth Frontier War
- Fighter
- Jump Drive
- Laser Weapon
- Meson Gun
- Missile
- Nuclear Damper
- Nuclear Weapon
- Orbital Defence
- Particle Accelerator
- Planetary Assault
- Planetary Defense
- Planetary Gravity Well
- Point Defense Weapon System
- Psionics
- Sand Caster
- Screen
- Smallcraft
- Spinal Mount
- Strategic Warfare
- Type FH class Heavy Fighter
- Type FL class Light Fighter
- Warship
Library Data Entries (Automated)[edit]
Selected Planetary Defense Equipment[edit]
Selected Ships[edit]
Imperial Navy (Third Imperium):
- Atlantic class Heavy Cruiser
- Azhanti High Lightning class Frontier Cruiser
- Broadsword class Mercenary Cruiser
- Chrysanthemum class Destroyer Escort
- Empress Troyhune class Planetoid Monitor
- Fer-de-lance class Destroyer Escort
- Ghalalk class Armored Cruiser
- Gionetti class Light Cruiser
- Kinunir class Battle Cruiser
- Kobe class Bulk Carrier
- Kokirrak class Dreadnought
- Midu Agashaam class Destroyer
- Nolikian class Battle Rider
- P. F. Sloan class Fleet Escort
- Plankwell class Dreadnought
- Skirmish class Light Carrier
- Tigress class Dreadnought
- Viper class System Defense Boat
- Wind class Strike Carrier
Zhodani Navy (Zhodani Consulate):
- Aatsdivr class Battle Tender
- Anzha class Battle Rider
- Chtierabl class Transport
- Driafria class Strike Carrier
- Iadiadlsiz class Fleet Tanker
- Idlev class Superbattleship
- Kefchenzh class Armored Cruiser
- Plokl class Escort
- Shianzpla class Battleship
- Shivva class Patrol Frigate
- Viepchakl class Battleship
- Vrapkenchkinj class Light Cruiser
- Zhdavidlits class Light Cruiser
- Zhdiak class Light Destroyer
Selected Ship Equipment[edit]
- Black Globe
- Energy Weapon
- Jump Drive
- Laser Weapon
- Meson Gun
- Missile
- Nuclear Damper
- Nuclear Weapon
- Particle Accelerator
- Point Defense Weapon System
- Sand Caster
- Screen
- Smallcraft
- Spinal Mount
Selected Smallcraft[edit]
Imperial Navy (Third Imperium):
- Heavy Fighter (FH)
- Light Fighter (FL)
Zhodani Navy (Zhodani Consulate):
- Heavy Fighter (FH)
- Light Fighter (FL)
Meta-history & Background (Dossier)[edit]
Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between Zhodani and Imperial ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play Escort rules in 2002, and followed these up with the campaign and capital-ship orientated Fleet in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. High Guard, Battle Rider, Mayday and Full Thrust were the significant design influences.
The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at Powerprojection.net and we are currently working on Power Projection: Reinforcements, a fleet book for the game.
There are two different printings of the physical book - one by BITS, which was a staple bound softcover, and a second by Ad Astra Games in the USA (which is still available in print).
Power Projection Game Series[edit]
- Power Projection: Lite (...turned into Escort)
- Power Projection: Escort (out of print)
- Power Projection: Fleet (in print)
- Power Projection: Reinforcements (future publication)
Credits (Primary Sources)[edit]
| Credits (Primary Sources) | |
|---|---|
| Credit | Authors & Contributors |
| Author | Dominic Mooney |
| Editor | Andy Lilly |
| Front Cover | Jesse DeGraff |
| Illustrations | Paul Lesack |
| Counters and SSDs | Rob Prior, Jesse DeGraff, Dominic Mooney and Paul Lesack |
External Link/s[edit]
Commentary & Data articles:
- EXTERNAL LINK: BITS Support Site for Power Projection
Reviews:
- EXTERNAL LINK: TBD
Other Articles:
- EXTERNAL LINK: TBD
References & Contributions (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
