Difference between revisions of "Swooping Victory class Defense Cruiser"

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{{Sources
|S1=Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]
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|S1= {{Ludography cite|name= High Guard |page= 20-37 |version= Classic Traveller}} (Design Sequence Used)
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|S2= [[Traveller Wiki Editorial Team]]
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|S3= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[Ronald B. Kline, Jr.]] of the [[Imperial Navy]]
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|S4= Author & Contributor: Lord (Marquis) and Master Scout Emeritus [[Adie Alegoric Stewart]] of the [[IISS]]
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|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]  
 
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Revision as of 08:42, 20 May 2019

Swooping Victory class Defense Cruiser
Type: CL Light Cruiser
Size 10,000 Tons
Hull Configuration [[{{{hull}}}]]
Tech Level TL–11
Engineering
Computer
Jump J-2
Maneuver 6 G
Armaments
Hardpoints 100
Accommodations
Staterooms 0
Personnel
Crew 481 w/ 400 Marines
High/Mid Passengers 0
Payload
Cargo 50 Tons
Fuel tank 0 Tons
Construction
Origin Esaran Cultural Area
Price
Cost MCr9,158.492
Qty:MCr 7,326.794
Source
Canon Unpublished, fan design

The class was commissioned for the Esaran Cultural Area, in the Halcyon Sector dominated by the Esaran, Sophonts native to Rasand (world) (0717 Halcyon).

These ships have vast wings and are equally comfortable flying as VTOL planes as well as spaceships. They enter the upper atmosphere, scan before landing to deploy their fleet footed hordes of aggressive troopers. They are fitted with model 5 fib computers adjacent to the bridge. The design is fast and agile, and the philosophy carries over into their offensive weapons load. There are no defensive systems carried. As they land to deploy troops, the need for sub craft is dispensed with. The ship has scoops and purification and its fully streamlined airfoil, needle/wedge configuration hull is unarmored. This allows for ocean refueling. The ship has 6 G acceleration, and 4 agility. The ship is capable of jump 2, and carries enough internal fuel for two jumps. They are fitted with 28 days of extra power plant fuel and well as another jump 2 drop tank for increased range when crossing rifts zones. It carries seventy triple missile turrets in seven batteries, ten dual plasma gun turrets, ten triple beam laser turrets, and a particle accelerator bay. They strike fast in numbers and then fade away. They can ill afford to stand toe to toe and slug it out. Raiding is a preferred deployment for these ships.


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