Difference between revisions of "Sprout (world)"

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{{World summary |name=Sprout|trade=Ni}}
 
{{World summary |name=Sprout|trade=Ni}}
 
* This is an occupied [[world]] controlled from nearby [[Seed (world)|Seed]] (Thaku Fung 1206).
 
* This is an occupied [[world]] controlled from nearby [[Seed (world)|Seed]] (Thaku Fung 1206).
 +
 +
Sprout and Seed are commonly known as the "Preserve's Gateway", being the two worlds immediately spinward of the [[Solomani Preserve]].  Virtually all traffic between the Preserve and the unaligned colonies on the spinward side of [[Thaku Fung Sector]] passes through these two systems.  Support of trading vessels is their primary revenue source.
 +
 
== Description (Astrography & Planetology) ==  
 
== Description (Astrography & Planetology) ==  
 
No information yet available.
 
No information yet available.
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== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.
+
Sprout has been settled, abandoned, and resettled multiple times.  It is used to calve off the more unstable elements of [[Seed (world)|Seed]]'s society - whether as political prisoners, "exiled" criminals (but not so bad that they are sent to the spinward colonies or into the [[Solomani Preserve]]), artists, or otherwise.
  
 
=== World Starport ===
 
=== World Starport ===
 
{{Starport|name=Sprout|Starport=C}}
 
{{Starport|name=Sprout|Starport=C}}
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 +
[[Solomani Preserve]] interests have pressured the local government to keep the starport at this level (for instance by preventing the construction of a [[highport]]), though the locals have usually freely accommodated this request.  Outsiders are to be fleeced for service fees and sent on their way.  Anyone coming here to settle is sent spinward, unless they came from [[Seed (world)|Seed]].  Any would-be immigrant who read much about Seed and Sprout would know that immigrants are only accepted at Seed.
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 +
Only a single [[downport]] exists, though it is large for a C-class port.  An attached airport handles traffic to and from all other destinations on the planet.  The world's capital - residences and offices for the governor, enforcers, and bureaucrats - is also adjacent; the capital, airport, and starport districts together (and their support facilities) form the city of "Tricapital".
  
 
=== World Technology Level ===
 
=== World Technology Level ===
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=== World Government ===
 
=== World Government ===
 
{{WorldGov|name=Sprout|Government=6}}
 
{{WorldGov|name=Sprout|Government=6}}
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 +
While the government might almost qualify as balkanized given the lack of unity among the cities, everyone living on Sprout is subject to the law imposed by the governor from [[Seed (world)|Seed]] - essentially an appointed dictator with enforcers and a support staff.  Most of Sprout's governors have tried to be fair handed, publishing laws and making sure everyone who wants has access to them (and is literate enough to read them), but there have been exceptions.
  
 
==== World Law Level ====
 
==== World Law Level ====
No information yet available.
+
Not quite anarchy, but especially away from Tricapital, almost anything goes if the local city will let you get away with it.  Famously, there is no contraband on Sprout (which means certain goods being exported from the [[Solomani Preserve]] are far better advised to leave via Sprout than via Seed).
  
 
==== World Military ====
 
==== World Military ====
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==== World Language/s ====
 
==== World Language/s ====
No information yet available.
+
[[Anglic]] is the primary (and, depending on trade traffic, sometimes sole) language spoken here.
  
 
==== Urbanization ====
 
==== Urbanization ====
No information yet available.
+
Sprout's population is divided among a number of cities, each one resulting from some purge of a significant number of [[Seed (world)|Seed's]] population.  Some of these cities survive, establishing agriculture and becoming self-sufficient.  Many have not; their ruins dot the planet.  A law that has remained in effect since the first city died, is that any dead city may be looted and used by anyone on the planet for any purpose with no need to preserve the culture of the dead, though no one may live in a dead city for a month or more: if the land is to be reused, the dead city must first be razed.  Some nomads live in a circuit of dead cities, resting in and going over the remains of a city for 2-3 weeks then moving on.
  
 
==== World Infrastructure ====
 
==== World Infrastructure ====

Revision as of 19:15, 14 March 2019

This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Sprout/Warding Beak (Thaku Fung 1204)
Classic Era (1116)
C499561-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere9 Dense (tainted)
Hydrographics9 Wet World 90%
Population5 Moderate (200 thousand)
Government6 Captive Government/Colony
Law1 Low Law (no explosives, poison gas)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G7 V
Planetoid Belts 2
Gas Giants 7

Sprout is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This is an occupied world controlled from nearby Seed (Thaku Fung 1206).

Sprout and Seed are commonly known as the "Preserve's Gateway", being the two worlds immediately spinward of the Solomani Preserve. Virtually all traffic between the Preserve and the unaligned colonies on the spinward side of Thaku Fung Sector passes through these two systems. Support of trading vessels is their primary revenue source.

Description (Astrography & Planetology)

No information yet available.

Sprout has two stars in the star system.
Sprout
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G7 V Main Sequence (Dwarf) 0.95 5480 - 5550 0.83567
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0086 0.0758 0.88 - 1.56 0.86 8.6
Orbit #  *  * 3 3 7
Remarks None
Sprout
Solitary D Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
D White Dwarf 0.53 6800 - 6800 0
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.00011 0.00168 0 - 0.03 0.011 0.11
Orbit #  *  *  *  * 0
Remarks None

System Data

No information yet available.

Mainworld Data

No information yet available.

Mainworld Atmosphere

Sprout has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Geography & Topography

No information yet available.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

History & Background (Dossier)

Sprout has been settled, abandoned, and resettled multiple times. It is used to calve off the more unstable elements of Seed's society - whether as political prisoners, "exiled" criminals (but not so bad that they are sent to the spinward colonies or into the Solomani Preserve), artists, or otherwise.

World Starport

Sprout has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

Solomani Preserve interests have pressured the local government to keep the starport at this level (for instance by preventing the construction of a highport), though the locals have usually freely accommodated this request. Outsiders are to be fleeced for service fees and sent on their way. Anyone coming here to settle is sent spinward, unless they came from Seed. Any would-be immigrant who read much about Seed and Sprout would know that immigrants are only accepted at Seed.

Only a single downport exists, though it is large for a C-class port. An attached airport handles traffic to and from all other destinations on the planet. The world's capital - residences and offices for the governor, enforcers, and bureaucrats - is also adjacent; the capital, airport, and starport districts together (and their support facilities) form the city of "Tricapital".

World Technology Level

Sprout possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government

Sprout has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

While the government might almost qualify as balkanized given the lack of unity among the cities, everyone living on Sprout is subject to the law imposed by the governor from Seed - essentially an appointed dictator with enforcers and a support staff. Most of Sprout's governors have tried to be fair handed, publishing laws and making sure everyone who wants has access to them (and is literate enough to read them), but there have been exceptions.

World Law Level

Not quite anarchy, but especially away from Tricapital, almost anything goes if the local city will let you get away with it. Famously, there is no contraband on Sprout (which means certain goods being exported from the Solomani Preserve are far better advised to leave via Sprout than via Seed).

World Military

No information yet available.

World Economy

No information yet available.

Trade Data

No information yet available.

World Demographics

No information yet available.

World Culture

No information yet available.

World Language/s

Anglic is the primary (and, depending on trade traffic, sometimes sole) language spoken here.

Urbanization

Sprout's population is divided among a number of cities, each one resulting from some purge of a significant number of Seed's population. Some of these cities survive, establishing agriculture and becoming self-sufficient. Many have not; their ruins dot the planet. A law that has remained in effect since the first city died, is that any dead city may be looted and used by anyone on the planet for any purpose with no need to preserve the culture of the dead, though no one may live in a dead city for a month or more: if the land is to be reused, the dead city must first be razed. Some nomads live in a circuit of dead cities, resting in and going over the remains of a city for 2-3 weeks then moving on.

World Infrastructure

No information yet available.

Historical Data

No information yet available.

World Timeline

No information yet available.

UWP Listing

No information yet available.

References & Contributors (Sources)

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