Difference between revisions of "Sprout (world)"
| Line 23: | Line 23: | ||
{{World summary |name=Sprout|trade=Ni}} | {{World summary |name=Sprout|trade=Ni}} | ||
* This is an occupied [[world]] controlled from nearby [[Seed (world)|Seed]] (Thaku Fung 1206). | * This is an occupied [[world]] controlled from nearby [[Seed (world)|Seed]] (Thaku Fung 1206). | ||
| + | |||
| + | Sprout and Seed are commonly known as the "Preserve's Gateway", being the two worlds immediately spinward of the [[Solomani Preserve]]. Virtually all traffic between the Preserve and the unaligned colonies on the spinward side of [[Thaku Fung Sector]] passes through these two systems. Support of trading vessels is their primary revenue source. | ||
| + | |||
== Description (Astrography & Planetology) == | == Description (Astrography & Planetology) == | ||
No information yet available. | No information yet available. | ||
| Line 53: | Line 56: | ||
== History & Background (Dossier) == | == History & Background (Dossier) == | ||
| − | + | Sprout has been settled, abandoned, and resettled multiple times. It is used to calve off the more unstable elements of [[Seed (world)|Seed]]'s society - whether as political prisoners, "exiled" criminals (but not so bad that they are sent to the spinward colonies or into the [[Solomani Preserve]]), artists, or otherwise. | |
=== World Starport === | === World Starport === | ||
{{Starport|name=Sprout|Starport=C}} | {{Starport|name=Sprout|Starport=C}} | ||
| + | |||
| + | [[Solomani Preserve]] interests have pressured the local government to keep the starport at this level (for instance by preventing the construction of a [[highport]]), though the locals have usually freely accommodated this request. Outsiders are to be fleeced for service fees and sent on their way. Anyone coming here to settle is sent spinward, unless they came from [[Seed (world)|Seed]]. Any would-be immigrant who read much about Seed and Sprout would know that immigrants are only accepted at Seed. | ||
| + | |||
| + | Only a single [[downport]] exists, though it is large for a C-class port. An attached airport handles traffic to and from all other destinations on the planet. The world's capital - residences and offices for the governor, enforcers, and bureaucrats - is also adjacent; the capital, airport, and starport districts together (and their support facilities) form the city of "Tricapital". | ||
=== World Technology Level === | === World Technology Level === | ||
| Line 63: | Line 70: | ||
=== World Government === | === World Government === | ||
{{WorldGov|name=Sprout|Government=6}} | {{WorldGov|name=Sprout|Government=6}} | ||
| + | |||
| + | While the government might almost qualify as balkanized given the lack of unity among the cities, everyone living on Sprout is subject to the law imposed by the governor from [[Seed (world)|Seed]] - essentially an appointed dictator with enforcers and a support staff. Most of Sprout's governors have tried to be fair handed, publishing laws and making sure everyone who wants has access to them (and is literate enough to read them), but there have been exceptions. | ||
==== World Law Level ==== | ==== World Law Level ==== | ||
| − | + | Not quite anarchy, but especially away from Tricapital, almost anything goes if the local city will let you get away with it. Famously, there is no contraband on Sprout (which means certain goods being exported from the [[Solomani Preserve]] are far better advised to leave via Sprout than via Seed). | |
==== World Military ==== | ==== World Military ==== | ||
| Line 83: | Line 92: | ||
==== World Language/s ==== | ==== World Language/s ==== | ||
| − | + | [[Anglic]] is the primary (and, depending on trade traffic, sometimes sole) language spoken here. | |
==== Urbanization ==== | ==== Urbanization ==== | ||
| − | + | Sprout's population is divided among a number of cities, each one resulting from some purge of a significant number of [[Seed (world)|Seed's]] population. Some of these cities survive, establishing agriculture and becoming self-sufficient. Many have not; their ruins dot the planet. A law that has remained in effect since the first city died, is that any dead city may be looted and used by anyone on the planet for any purpose with no need to preserve the culture of the dead, though no one may live in a dead city for a month or more: if the land is to be reused, the dead city must first be razed. Some nomads live in a circuit of dead cities, resting in and going over the remains of a city for 2-3 weeks then moving on. | |
==== World Infrastructure ==== | ==== World Infrastructure ==== | ||
Revision as of 19:15, 14 March 2019
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
| Sprout/Warding Beak (Thaku Fung 1204) | |||||||||||||||||||||||||
| Classic Era (1116) | C499561-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G7 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 7 | ||||||||||||||||||||||||
Sprout is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This is an occupied world controlled from nearby Seed (Thaku Fung 1206).
Sprout and Seed are commonly known as the "Preserve's Gateway", being the two worlds immediately spinward of the Solomani Preserve. Virtually all traffic between the Preserve and the unaligned colonies on the spinward side of Thaku Fung Sector passes through these two systems. Support of trading vessels is their primary revenue source.
Description (Astrography & Planetology)
No information yet available.
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Atmosphere
Sprout has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
Sprout has been settled, abandoned, and resettled multiple times. It is used to calve off the more unstable elements of Seed's society - whether as political prisoners, "exiled" criminals (but not so bad that they are sent to the spinward colonies or into the Solomani Preserve), artists, or otherwise.
World Starport
Sprout has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
Solomani Preserve interests have pressured the local government to keep the starport at this level (for instance by preventing the construction of a highport), though the locals have usually freely accommodated this request. Outsiders are to be fleeced for service fees and sent on their way. Anyone coming here to settle is sent spinward, unless they came from Seed. Any would-be immigrant who read much about Seed and Sprout would know that immigrants are only accepted at Seed.
Only a single downport exists, though it is large for a C-class port. An attached airport handles traffic to and from all other destinations on the planet. The world's capital - residences and offices for the governor, enforcers, and bureaucrats - is also adjacent; the capital, airport, and starport districts together (and their support facilities) form the city of "Tricapital".
World Technology Level
Sprout possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government
Sprout has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
While the government might almost qualify as balkanized given the lack of unity among the cities, everyone living on Sprout is subject to the law imposed by the governor from Seed - essentially an appointed dictator with enforcers and a support staff. Most of Sprout's governors have tried to be fair handed, publishing laws and making sure everyone who wants has access to them (and is literate enough to read them), but there have been exceptions.
World Law Level
Not quite anarchy, but especially away from Tricapital, almost anything goes if the local city will let you get away with it. Famously, there is no contraband on Sprout (which means certain goods being exported from the Solomani Preserve are far better advised to leave via Sprout than via Seed).
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
World Language/s
Anglic is the primary (and, depending on trade traffic, sometimes sole) language spoken here.
Urbanization
Sprout's population is divided among a number of cities, each one resulting from some purge of a significant number of Seed's population. Some of these cities survive, establishing agriculture and becoming self-sufficient. Many have not; their ruins dot the planet. A law that has remained in effect since the first city died, is that any dead city may be looted and used by anyone on the planet for any purpose with no need to preserve the culture of the dead, though no one may live in a dead city for a month or more: if the land is to be reused, the dead city must first be razed. Some nomads live in a circuit of dead cities, resting in and going over the remains of a city for 2-3 weeks then moving on.
World Infrastructure
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), TBD. (sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Traveller Wiki Editorial Team
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com