Difference between revisions of "Technology of The Distant Fringe"

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|Holovision ([[3V Entertainment]])
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|Early fusion powerplants
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Other Fringian everyday technologies include:
 
Other Fringian everyday technologies include:
 
 
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Revision as of 12:58, 26 January 2019

A descriptor of the state of technological achievement of a society. Tech level is a very general term and can be split into a number of different areas: these are generally agreed to be personal weaponry, armour, heavy weaponry, energy production, computers/robotics, communications/sensors, medical, environmental, land transportation, water transportation, air transportation, and space transportation.

Description (Specifications)

The typical technological level of the Distant Fringe averages at TL:7–9. The most commonly encountered advanced technology is TL-11: equipment and devices manufactured at this tech level are widely available. The highest level of advancement is considered to be TL-12, though developments in computing and electronics stand ahead of that. Space technology is relatively backward, at around TL-11. This is summarised in the two charts below:

Fringian Three Prime Technologies

The Fringian Three Prime Technologies are:

Area of Technology TL Latest Developments
Communications/Sensors TL-13 Holography (including 3V Entertainment)
Energy TL-12 Small (0.25 Kl) Fusion power plants, Fusion+
Space Transport TL-11 Thruster technology, FTL Jump-2 DeVoss Drives

Other Fringian Technologies

Other Fringian technologies include:

Area of Technology TL Latest Developments
Personal Weaponry TL-12 Gauss weaponry, PGMP-12
Armor TL-12 Combat Armor, Superdense materials, nuclear dampers, meson screens
Heavy Weaponry TL-12 Fusion Guns
Computers/Robotics TL-13 Model/7 computers, High Autonomous robots
Medical TL-12 Enhanced prosthetics, broad-spectrum antitoxins
Environmental TL-11 Gravitically supported structures
Land Transport TL-12 Gravitics
Air Transport TL-12 Gravitics
Water Transport TL-12 Gravitics

Typical Fringian Technologies

Everyday technology: these are the levels of technology most commonly encountered throughout the Distant Fringe.

The Fringian everyday Three Prime Technologies are:

Area of Technology TL Typical Developments
Communications/Sensors TL-10 Holovision (3V Entertainment)
Energy TL-9 Early prototype fusion powerplants
Space Transport TL-9 Sublight reaction drives, FTL Jump-1 DeVoss Drives

Other Fringian everyday technologies include:

Area of Technology TL Typical Developments
Personal Weaponry TL7 Grenade Launchers
Armour TL7 Cloth Armour, Flak Jacket
Heavy Weaponry TL8 Plasma guns, target designated missiles
Computers/Robotics TL11 Model/5 computers, Hand computers
Medical TL7 Organ transplants, slow drugs
Environmental TL9 Orbital cities, early weather control
Land Transport TL6 ATVs, AFVs
Air Transport TL7 Supersonic aircraft
Water Transport TL6 Submersibles, Scuba, Amphibian Vehicles

History & Background (Dossier)

Human techology arrived in the Distant Fringe with the Last Armada in 2255AD: no other sophont species in the region had achieved that level of development. The most advanced NILs in the Distant Fringe – the Esaran in Halcyon Sector and the Sath in Far Home Sector – were barely TL-5 and TL-6 respectively when they were first contacted.

References & Contributors (Sources)

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