Difference between revisions of "Technology of The Distant Fringe"
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Revision as of 11:59, 3 March 2018
A descriptor of the state of technological achievement of a society. Tech level is a very general term and can be split into a number of different areas: these are generally agreed to be personal weaponry, armour, heavy weaponry, energy production, computers/robotics, communications/sensors, medical, environmental, land transportation, water transportation, air transportation, and space transportation.
Description / Specifications
The typical technological level of the Distant Fringe averages at TL8–9. The most commonly encountered advanced technology is TL11: equipment and devices manufactured at this tech level are widely available. The highest level of advancement is considered to be TL12, though developments in computing and electronics stand ahead of that. Space technology is relatively backward, at around TL11. This is summarised in the two charts below:
Fringian Three Prime Technologies
The Fringian Three Prime Technologies are:
| Area of Technology | TL | Latest Developments |
| Communications/Sensors | TL13 | Holography (including 3V Entertainment) |
| Energy | TL12 | Small (0.25 Kl) Fusion power plants, Fusion+ |
| Space Transport | TL11 | Thruster technology, FTL Jump-2 DeVoss Drives |
Other Fringian Technologies
Other Fringian technologies include:
| Area of Technology | TL | Latest Developments |
| Personal Weaponry | TL12 | Gauss weaponry, PGMP-12 |
| Armor | TL12 | Combat Armor, Superdense materials, nuclear dampers, meson screens |
| Heavy Weaponry | TL12 | Fusion Guns |
| Computers/Robotics | TL13 | Model/7 computers, High Autonomous robots |
| Medical | TL12 | Enhanced prosthetics, broad-spectrum antitoxins |
| Environmental | TL11 | Gravitically supported structures |
| Land Transport | TL12 | Gravitics |
| Air Transport | TL12 | Gravitics |
| Water Transport | TL12 | Gravitics |
Typical Fringian Technologies
Everyday technology: these are the levels of technology most commonly encountered throughout the Distant Fringe.
The Fringian everyday Three Prime Technologies are:
| Area of Technology | TL | Typical Developments |
| Communications/Sensors | TL10 | Holovision (3V Entertainment) |
| Energy | TL9 | Early fusion powerplants |
| Space Transport | TL9 | Sublight reaction drives, FTL Jump-1 DeVoss Drives |
Other Fringian everyday technologies include:
| Area of Technology | TL | Typical Developments |
| Personal Weaponry | TL7 | Grenade Launchers |
| Armour | TL7 | Cloth Armour, Flak Jacket |
| Heavy Weaponry | TL8 | Plasma guns, target designated missiles |
| Computers/Robotics | TL11 | Model/5 computers, Hand computers |
| Medical | TL7 | Organ transplants, slow drugs |
| Environmental | TL9 | Orbital cities, early weather control |
| Land Transport | TL6 | ATVs, AFVs |
| Air Transport | TL7 | Supersonic aircraft |
| Water Transport | TL6 | Submersibles, Scuba, Amphibian Vehicles |
History & Background / Dossier
Human techology arrived in the Distant Fringe with the Last Armada in 2255AD: no other sophont species in the region had achieved that level of development. The most advanced NILs in the Distant Fringe – the Esaran in Halcyon Sector and the Sath in Far Home Sector – were barely TL5 and TL6 respectively when they were first contacted.
References & Contributors / Sources
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- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science