Difference between revisions of "Thueknorrurr (world)"

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== History & Background / Dossier ==
 
== History & Background / Dossier ==
 
By 1111, both the Highport and Downport are repopulated by the Ascendancy Pact and the Naval Base is brought back online when the Coreward progress of the polity is stymied by internal delays, debates and the hurdle of technologically superior Serue (''Knoellighz'' 1221) and its trade-allies.
 
By 1111, both the Highport and Downport are repopulated by the Ascendancy Pact and the Naval Base is brought back online when the Coreward progress of the polity is stymied by internal delays, debates and the hurdle of technologically superior Serue (''Knoellighz'' 1221) and its trade-allies.
 
The [[Irrarrdhang Subsector]] UWP of Thueknorrurr (''Knoellighz'' 1127) B679002-A Lo Ni / Di might seem strange to Travellers.  That is until one learns of the tragic catastrophe that occurred when the world received its first colonial vessel.  In 1100, Vargr colonists from the [[Ascendancy Pact]] attempted an orbital drop-colony landing onto one of the larger islands.  However, before the modular structure could settle, level itself and unpack, a powerful typhoon followed by a seismic sea wave, or tsunami, washed over the shores, flowed inland and dragged the colony dropship out to sea where it capsized and slipped underwater to sink into the depths off the seamount shelf.  There were no survivors of the 8000+ Vargr, no distress calls.  Thus the world was labeled with a Dieback (Di) Trade Code until further notice.
 
 
The orbital Highport that arrived with the dropship, modular colony monitored the calamity.  All hands boarded the Jump-1 emergency vessel and departed to report the failure to colonize Thueknorrurr to their funding benefactors at Oethendogh (''Knoellighz'' 1528).  The Ascendancy Pact has yet to recoup the investment to try a second landing of a colony.  Yet, a Naval Base was established in 1105 adjacent to the dormant Highport, fitting to the abandoned station and maintaining a watch over the claimed world on the “living edge” of the growing polity.  Until the world is successfully re-colonized, it remains listed as a 'reserve' for its resources at a later date.
 
 
* Thueknorrurr's Law rating of 2 is due to the presence of the Naval base and not due to any law enforcement agencies on the planet.
 
  
 
* The planetary surveys revealed a Standard atmospheric pressure of 1.2, but Tainted enough by seamount volcano eruptions and ejecta to classify it as Tainted and requiring the use of filtration plants or personal filtration masks.
 
* The planetary surveys revealed a Standard atmospheric pressure of 1.2, but Tainted enough by seamount volcano eruptions and ejecta to classify it as Tainted and requiring the use of filtration plants or personal filtration masks.

Revision as of 14:29, 1 September 2017

Thueknorrurr/Irrarrdhang (Knoellighz 1127)
Milieu 1116
B679000-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere7 Standard (tainted)
Hydrographics9 Wet World 90%
Population0 Barren (3)
Government0 No Government structure
Law0 No Law
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F9 V D
Worlds 16
Gas Giants 5
Planetoid Belts 1
Cultural Details
Government No government
Law Level No law
Cultural Extension 113D
Army Size (BEs) 0
Economic Details
Technology Level 10
Economic Extension
B00-1
ResourcesBAbundant
Labor0Barren (3)
Infrastructure0 Non-existent
Efficiency-1Average
Importance Extension 1
Resource Units 0
GWP (BCr) 0
World Trade Number 2
Trade Volume (MCr/year) 0
Starport Details
Classification Class-B
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Thueknorrurr is a barren world with no registered population or government. This world was once settled and developed, but the inhabitants have either died off or left leaving behind the remnants of their civilization. It is a member of Ascendancy Pact in the Irrarrdhang Subsector of Knoellighz Sector.

  • This system hosts a Pact Naval Base for support of military starships.

Description / Astrography & Planetology

This world is a Die Back World in that it has TL-10 equipment, structures, a highport and a downport.

Thueknorrurr has two stars in the star system.
Thueknorrurr
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F9 V Main Sequence (Dwarf) 1.13 5990 - 6050 1.53382
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0109 0.1027 1.16 - 2.03 1.09 10.9
Orbit #  * 0 4 3 7
Remarks
Thueknorrurr
Solitary D Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
D White Dwarf 0.53 6800 - 6800 0
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.00011 0.00168 0 - 0.03 0.011 0.11
Orbit #  *  *  *  * 0
Remarks

System Data

No information yet available.

Mainworld Data

No information yet available.

Mainworld Geography & Topography

No information yet available.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

History & Background / Dossier

By 1111, both the Highport and Downport are repopulated by the Ascendancy Pact and the Naval Base is brought back online when the Coreward progress of the polity is stymied by internal delays, debates and the hurdle of technologically superior Serue (Knoellighz 1221) and its trade-allies.

  • The planetary surveys revealed a Standard atmospheric pressure of 1.2, but Tainted enough by seamount volcano eruptions and ejecta to classify it as Tainted and requiring the use of filtration plants or personal filtration masks.
  • More than 90% of the planet is covered with deep oceans, punctuated with archipelagos, islands, and larger atolls. A temperate climate in the Green Belt causes frequent tropical storms, hurricanes and larger typhoons accompanied by tornadoes and waterspouts seasonally.

Observed from orbit surveyors are a gorger, predator fish similar to a megalodon with large and wide fins. Documentation at the surface shows that this monster devouerer has evolved simple lungs to breathe open air for short periods of time. But due to its massive size in relation to its gills and lungs, the creature cannot survive on air, becoming Fatigued and having to return underwater.

World Starport

Thueknorrurr has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level

Thueknorrurr possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government

Thueknorrurr has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law Level

No information yet available.

World Military

No information yet available.

World Economy

No information yet available.

Trade Data

No information yet available.

World Demographics

No information yet available.

World Culture

No information yet available.

Urbanization

No information yet available.

Historical Data

A nearby battle in 1099 at Unghkou (Knoellighz 1029) leaked over into Thueknorrur as a Corsair band cut supply lines to Ascendancy Pact Admiralty fleets engaged at the Battle of Unghkou against the combined forces of the Infinity League and the Zhodani Consulate from Yeplzhaf Subsector. The Corsairs, later named the Posthumous stormed the Highport, bombarded every ship trying to undock from the facility and laid waste to several orbital installations over the mainworld. Chemical weapons were used to slaughter the entire population with mop-up teams of merciless Corsairs following behind the poisonous clouds. Once the nearspace over the planet was secured, the Corsairs bombarded the Downport and then dusted it and the Startown with more chemical weapons, invisible and undetectable to the Vargr below.

In 1105, with the Battle of Ungkhou a forsaken stalemate, Theuknorrur is a Dieback world, Highport, a defunct attached Naval Base and littered with wreckage and debris forming a ring of metallic waste forming over six years. The remnant orbital platform was downgraded to a B Starport and the planetside community and Downport were similarly reduced. While the B-rating is based on equipment still on hand, there is no population to man the facilities. Visiting ships must service themselves for refueling and search the ruins for tools and parts to make repairs.

The Ascendancy Pact has been slow to fund a recovery and cleanup operation. With assets claiming worlds on its Coreward border, the Representatives continue to debate on the continued value of the Naval Base above Thueknorrurr. Salvage rights have already been denied to scavengers as the 'flag' technically still flies at the military installation and is registered property of the Admiralty who send patrols to clear out squatters and looters quarterly.

World Timeline

No information yet available.

UWP Listing

No information yet available.

References & Contributors / Sources

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