Nishhingh War
The Nishhingh War was a large-scale conflict fought in the Empty Quarter Sector and parts of the Vargr Extents.
Description (Specifications)[edit]
Despite the long-standing agreements restricting military activities, the Nishhingh War (629-645) still caused far greater casualties than any previous war in the region: at ten billion dead civilians and 400 million dead combatants, the causalities were far greater than the Great Chain of Battles (3 billion dead civilians and 100 million dead combatants.) Only the devastation and the cruelty of the Vargr Pillaging surpassed the death and grief of this conflict within Empty Quarter's Beta Quadrant.
History & Background (Dossier)[edit]
The Nishhingh War was fought between the Great Alliance (including the Kingdom of Uenkakh, Tsosoe's Bond of Rik-tik, and the Kulloerr Nation) and the BloodUnion (a military alliance between the Stellar Republic of Cotan and Flange's StarCommand.) Even though the militaries of these states largely obeyed the local rules of war, the simple fact was that even conventional warfare can cause great chaos and widespread ruin, if pressed with sufficient intensity and fury.
The combination of weapons cost, tactics, and available resources led the opposing groups to focus on the creation and deployment of large, infantry-heavy armies fighting in heavily built-up and urbanized areas. Artillery, mortar and ortillery support was widespread: but so was potent and plentiful anti-air support, which made airborne medivac and resupply of endangered units (isolated and/or under heavy assault) extremely hazardous. A massive number of injured sophonts died who in other wars would have been successfully pulled out of the line of fire and stabilized.
As the BloodUnion tightened its grip on the Great Alliance's trade routes, the Alliance steadily weakened. Kulloerr Nation dropped out of the conflict in 636 after being bled dry on the battlefield, making a separate peace with the BloodUnion. Tsosoe surrendered in 640 after a crushing defeat in its home system; reflected sunlight from a cloud of shattered vessels could be seen at night over that world. Reshkhuda, a Uenkakh-controlled planet, was successfully invaded and occupied in 645 at huge cost of life, for both invaders and defenders. This caused the Vargr government on Uenkakh to throw in the towel and dissolve the Kingdom. With the end of the Kingdom, the Human and Ikonaz-style Vargr/Vilani corporations of the BloodUnion were able to dominate interstellar trade in both Cotan and Flange Subsectors without interference.
References & Contributors (Sources)[edit]
- Alvin Plummer. "Hegemony, Republic, Duchy: Part IV." Stellar Reaches 13 (2011): .
