Spinsand (world)

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Spinsand/Spike (Gakghang 0809)
Classic Era (1115)
E150549-9
StarportE Frontier - no facilities
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere5 Thin
Hydrographics0 Desert World 0%
Population5 Moderate (100 thousand)
Government4 Representative Democracy
Law9 High Law (no weapons out of home)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K2 V D D
Planetoid Belts 0
Gas Giants 4

Spinsand is a poor, nonindustrial desert world with no free-standing water.

  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • It is a member of the Federation of the Fused Mains in the Spike Subsector of Gakghang Sector.


Description (Astrography & Planetology)[edit]

No information yet available.

Trinary Solar System[edit]

Spinsand Trinary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Spinsand

K2 V

Primary Main Sequence 0.723 3700 - 4600 0.284
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00718 0.0442 0.42 - 0.69 0.718 7.18
Orbit #  *  * 2 2 6
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Spinsand

DA

Secondary White Dwarf 0.36 14000 - 14000 0.005
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00016 0.00587 0.06 - 0.09 0.016 0.16
Orbit #  *  *  *  * 0
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Spinsand

DA

Tertiary White Dwarf 0.36 14000 - 14000 0.005
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00016 0.00587 0.06 - 0.09 0.016 0.16
Orbit #  *  *  *  * 0
Remarks
None

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

Spinsand is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.

Mainworld Atmosphere (A)[edit]

Spinsand has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Spinsand has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

World Starport (Sp)[edit]

Spinsand has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Population (P)[edit]

Spinsand has a population of 100,000 to 999,999 sophonts (hundreds of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.

World Demographics[edit]

No information yet available.

World Government (G)[edit]

Spinsand is governed by a Representative Democracy where government leadership is representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referendum, votes by eligible voters on specific subjects.

World Law Level (L)[edit]

Spinsand has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).

World Technology Level (TL)[edit]

Spinsand possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gears.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Military[edit]

No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Culture[edit]

No information yet available.

World Language/s[edit]

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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