Serendip Belt (world)

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Serendip Belt/New Islands (Reft 1323)
Classic Era (1116)
A000959-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population9 High (5 billion)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech LevelC Average Stellar (robots)
New Era (1200)
A000959-B
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population9 High (4 billion)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech LevelB Average Stellar (large starships)
Fourth Imperium (1300)
A000959-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population9 High (4 billion)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary G1 V K1 V
Planetoid Belts 1
Gas Giants 2

Serendip Belt is a high-population ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and are both non-agricultural and industrial in nature with a billion or more sophonts in population size.

  • These worldlets warrant hazardous environment precautions.
  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • As a group of industrial worldlets, well-developed manufacturing and processing sectors are major business here. Manufactured goods are a major export item.
  • The worldlets are, for the most part, unable to produce quality foodstuffs and must import them.
  • This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
  • It is a Non-Aligned world dominated by human sophonts located in the New Islands Subsector of Reft Sector.
  • This world has a Naval Base, usually associated with military starships.
  • This world has a Military Base, usually associated with military ground forces.
  • This world has a colony at Gloire (Reft 1123).

Astrography and planetology[edit]

The asteroid belt at Serendip is a rich storehouse of mineral wealth.

Serendip Belt has two stars in the star system.
Serendip Belt
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G1 V Main Sequence (Dwarf) 1.03 5770 - 5860 1.109
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0099 0.0873 1 - 1.75 0.99 9.9
Orbit #  *  * 4 3 7
Remarks
Serendip Belt
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K1 V Main Sequence (Dwarf) 0.86 5100 - 5170 0.58985
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0074 0.0637 0.76 - 1.36 0.74 7.4
Orbit #  *  * 3 2 6
Remarks

System Data[edit]

Habitats are scattered throughout the main belt as well as the system’s smaller belts. Colonies also exist among asteroid clusters at the Trojan points that lead and trail the system’s gas giants, and on far distant planetoids in the Kupier belt.

History and Background[edit]

C-Jammer eventually found and settled Serendip Belt in 89. [2]

Serendip Belt is an asteroid belt inhabited by independent merchants and miners under a feudal technocracy form of government. The center of government is still the C-Jammer. [2]

During the Third Frontier War, the Clusters were inadvertently contacted by an Imperial strike cruiser El Dorado which had misjumped as a result of battle damage. It sought help at Serendip Belt and succeeded in repairing its jump drives; through the use of auxiliary tanks, it then returned to the Imperium. [3]

In 985, the Serendip Belt starship C-Breaker made its first jump. [4]

With the end of the war (986), the Imperial Interstellar Scout Service followed up on the Navy's report and dispatched a survey team to establish relations. Upon their arrival, they found that the Serendips had already duplicated the jump drives they had seen (and helped repair) and were themselves in the process of establishing control over the entire cluster. The Survey team carefully distributed jump drive technology to seven other systems and helped reestablish a balance of power within the region. [3]

When one planet has grown too powerful, the others have allied to bring pressure to stop it, as happened to Serendip Belt in 1023, when it was forced to give up its control of Topas (Reft 1522), Elysee, and Besancon (Reft 1526).[3]

Serendip controls nearby Gloire (Reft 1123) as an agricultural colony. Serendip Belt took over Gloire by direct military conquest.[3]

World Starport[edit]

Serendip Belt has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

Technology[edit]

Serendip Belt engineering is technologically advanced but components are almost always overbuilt, with failsafes and backups to prevent catastrophic failure -- a trait important to a civilisation dwelling in space.

See also: Mobile Industry Programme.

World Economy[edit]

GSbAG is particularly friendly with Serendip Belt.

References and contributors[edit]