Quill (world)

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Quill/Arlumer (Ilelish 0505)
Classic Era (1116)
E576400-8
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population4 Moderate (80 thousand)
Government0 No Government structure
Law0 No Law
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary G4 V
Planetoid Belts 2
Gas Giants 0

Quill is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Arlumer Subsector of Ilelish Sector in the Domain of Ilelish.
  • This world lies on the Nuzuu Main.

Description (Astrography & Planetology)[edit]

Quill has a solitary primary star.

  • It is a yellow main sequence.

Solitary G Type.jpg

Monostellar System[edit]

Quill Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Quill

G4 V

Primary Main Sequence 0.985 5660 - 5680 0.94848
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0046 0.0808 0.93 - 1.65 0.46 4.6
Orbit #  *  * 3 1 6
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Quill is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Quill has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Quill has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)[edit]

Quill has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Population (P)[edit]

Quill has a population of 80,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Technology Level (T)[edit]

Quill possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Quill has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law (L)[edit]

Quill has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Imperial High (Landed) Nobility[edit]

Quill, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

Trade Data[edit]

  • Importance: -3 (very unimportant)

World Economy[edit]

  • Resources: 8 (moderate)
  • Labor: 3 (thousands)
  • Infrastructure: 1 (extremely limited)
  • Efficiency: -5 (average)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 1 (extremely xenophobic)
  • Strangeness: 1 (very typical)
  • Symbols: 3 (very concrete)

World Timeline[edit]

References & Contributors (Sources)[edit]

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