Oei (world)

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Oei/Alraeiou (Aktifao 0501)
Classic Era (1116)
X5509B7-4
StarportX No Starport
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics0 Desert World 0%
Population9 High (7 billion)
GovernmentB Non-Charismatic Dictator
Law7 Moderate Law (no firearms)
Tech Level4 Industrial (combustion)
See also UWP
System Details
Primary F5 V M1 V
Planetoid Belts 0
Gas Giants 6

Oei is a poor, high-population desert world, with a billion or more sophonts struggling to survive in a inhospitable environment.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Oei has two stars in the star system.
Oei
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F5 V Main Sequence (Dwarf) 1.33 6350 - 6550 2.71319
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0137 0.1366 1.49 - 2.6 1.37 13.7
Orbit #  * 0 4 4 7
Remarks
Oei
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks

History & Background (Dossier)[edit]

World Starport[edit]

Oei does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.

World Population (P)[edit]

Oei has a population of 7,000,000,000 sophonts (billions).

World Technology Level (T)[edit]

Oei possesses a Technology Level of TL–4.

World Government (G)[edit]

Oei is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.

World Law (L)[edit]

Oei has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.

Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.

  • Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
  • Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
  • Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried as a duel to the death occurs first.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.