Mudd II (world)

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Mudd II/Nagor (Ruthless Veil 2121)
Classic Era (1116)
X410000-0
StarportX No Starport
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
System Details
Primary M7 III
Planetoid Belts 2
Gas Giants 4

Mudd II is a barren world with no overt population, government, or law level.


Description (Astrography & Planetology)[edit]

No information yet available.


Monostellar System[edit]

Mudd II Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Mudd II Primary

M7 III

Primary Giant 8.3 1900 - 2700 2485
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 2.73565 4.13474 39.63 - 64.6 273.565 2735.65
Orbit # 5 6 9 12 15
Remarks
None

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

This world is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.

Mainworld Atmosphere (A)[edit]

This world has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

This world has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Satellites:[edit]

No information yet available.

Mainworld Geography and Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

World Starport (St)[edit]

Mudd II does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing. No information yet available.

Facilities[edit]

Port facilities within the system include:

  • No information yet available.

World Technology Level (T)[edit]

Mudd II possesses a Technology Level of TL–0.

  • These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
  • This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
  • Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
  • Common Power Generation technologies for this TL include: Bodily muscle.
  • Common Transportation technologies for this TL include:
    • Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
    • Water: Swimming, rafts, and canoes.
    • Air: Typically not available unless a bodily ability.

World Government (G)[edit]

Mudd II has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Military[edit]

No information yet available.

World Law (L)[edit]

Mudd II has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

World Economy[edit]

  • Resources: 6 (Few)
  • Labor: 0 (None)
  • Infrastructure: 0 (None)
  • Efficiency: +1 (Average)

Trade Data[edit]

No information yet available.

World Demographics (P)[edit]

Mudd II has a population of 0 (Unpopulated).

Urbanization[edit]

No information yet available.

World Culture[edit]

  • Homogeneity: 0 (None)
  • Acceptance: 0 (None)
  • Strangeness: 0 (None)
  • Symbols: 0 (None)

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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