Llokno (world)
| Llokno/Kakur'rr'k (Gn'hk'r 0420) | |||||||||||||||||||||||||
| Classic Era (1116) | C776777-6
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F6 V M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 7 | ||||||||||||||||||||||||
Llokno is an agricultural world.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It is a Non-Aligned world dominated by Vargr sophonts in the Kakur'rr'k Subsector of Gn'hk'r Sector.
Description (Astrography & Planetology)[edit]
This world borders the Lesser Rift.
It is part of the stellar cluster popularly known as The Jaws.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Llokno is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Llokno has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Llokno has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
History & Background (Dossier)[edit]
Factions on Llokno are contributors to the Meat Skull League.
World Starport (St)[edit]
Llokno has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Llokno has a population of 10,000,000 sophonts (tens of millions).
- The population consists primarily of Vargr.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Government (G)[edit]
Llokno has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Technology Level (TL)[edit]
Llokno possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
References[edit]
- Classic Traveller Alien Module 2: K'kree (sector named but no further data)
- MegaTraveller Alien - Vilani & Vargr (sector named and dot map)
- GURPS Traveller: Alien Races 2 ("Meat Skull League" mentioned)
- ↑ "Jump Map API" and map location from Travellermap.com