Koppel (world)

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Koppel/Khouth (Corridor 0502)
Milieu 0
E563000-0
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics3 Wet World 30%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1115)
E563305-7
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics3 Wet World 30%
Population3 Low (3 thousand)
Government0 No Government structure
Law5 Moderate Law (no concealable weapons)
Tech Level7 Pre-Stellar (electronics)
New Era (1200)
X563010-3
StarportX No Starport
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics3 Wet World 30%
Population0 Barren (1)
Government1 Company/Corporation
Law0 No Law
Tech Level3 Pre-Industrial (basic science)
See also UWP
System Details
Primary K9 V
Planetoid Belts 3
Gas Giants 4

Koppel is a low-population world with a population of less than 10,000 sophonts in size.

Description (Planetology)[edit]

No information yet available.

History & Background (Dossier)[edit]

The Koppel family were an extended clan that made their fortunes trading and fighting with the Vargr during the wild period following the ascension of Empress Arbellatra.

  • Their prowess earned them the respect of both the Vargr and the local aristocracy, the latter granting them their own world in recognition of their talents.

History-Era: Rebellion[edit]

But by the time of the Final War, the family had largely died out, and its surviving members were scattered across a wide swath of Corridor. Just three members, and elderly matriarch and a married couple who were of child rearing age, still lived on their namesake world proper. Of the three children that the couple bore just one, their son Frederick, survives to the present day.

"Red" Koppel is a personable and likable old man in his early sixties. He has managed to keep the family estate in working order, and keep himself from going insane during the long periods of isolation. An occasional free trader or Vargr corsair ship from Tuglikki will visit once in a while, and Red keeps a radio to contact them, inviting the crew to dinner. Because of his gracious behavior (and lack of valuables) he has managed to win the respect of several Vargr bands, some of whom use his ranch to stash materials and contraband. The old man has great respect for the "doggies", but he pines for human contact, principally for a woman willing to bear him an heir to perpetuate the family name.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.