Khusgulur (world)

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Khusgulur/Gadde (Dagudashaag 2525)
Milieu 1116
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics3 Wet World 30%
Population9 High (8 billion)
Government8 Civil Service Bureaucracy
Law8 High Law (controlled blades)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G3 V M7 V
Worlds 10
Gas Giants 3
Planetoid Belts 1
Cultural Details
Government Civil service bureaucracy
Law Level High
Cultural Extension 9C5A
Army Size (BEs) 1500
Economic Details
Technology Level 10
Economic Extension
ResourcesFExtremely abundant
Labor8Moderate (800 million)
InfrastructureD Comprehensive
Importance Extension 3
Resource Units 4,680
GWP (BCr) 40,992
World Trade Number 5
Trade Volume (MCr/year) 33,902
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 8,800,000
Port employees 2,645
Port passengers (annual) 41,100

Khusgulur is an industrial world with a tainted atmosphere. The system has a population over one billion. The world has a colony on Serusi (Dagudashaag 2625). This is a cold world with an overall climate is at the lower temperature range of human-congruous sophont endurance. It is a member of Third Imperium in the Gadde Subsector of Dagudashaag Sector and in the Domain of Vland. Khusgulur, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a count. Both are members of the Imperial Nobility charged with overseeing the world. This is the homeworld of the Morlock, a Human Chimera. 50% of the world's population is the Minor Race Graytch. During the Long Night this world was named Khusgulur.

Astrography and planetology[edit]

Khusgulur is a member of the Dagudashaag Main.

The main planet is a cold and inhospitable world.

Binary Solar System[edit]

Khusgulur Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

G3 V

Primary Main Sequence 0.98 4900 - 5800 0.886
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00891 0.07807 0.75 - 1.22 0.891 8.91
Orbit #  *  * 3 3 7
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

M7 V

Secondary Main Sequence 0.273 1900 - 2700 0.004
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0026 0.00525 0.05 - 0.08 0.26 2.6
Orbit #  *  *  * 0 5

History and background[edit]

Khusgulur was originally settled during the First Imperium as a mining colony. The surface proved so inhospitable due to the extremely low temperatures the colony was established deep underground.

During the Long Night the planet was finally mined out, but the Khusgulur no longer had the means to leave. As technology wore out the Khusgulur were forced to adapt physically. Their eyes became more sensitive to light, allowing them to see better in low light. They adapted to living on the native animal and plant life that existed in the tunnels. Claustrophobia was completely bred out of them. They turned to the manufacture of ceramics to replace the metal they no longer had.

When the planet was rediscovered during the Kuriishe Eraki trade expansion, the Khusgulur were almost a race apart. They were experts in the manufacture of ceramics but were now photophobic, agoraphobic, and now required certain unique enzymes found only in their food-chain to survive.

In 1105 the Khusgulur are the major manufacturers of ceramics of the whole of Dagudashaag Sector.

Their enzyme dependence makes it impossible for them to colonize other worlds. They have strictly enforced population controls and death penalty for all crimes. Visitors to the world are restricted to the surface starport and may not enter the cities. The starport is primarily for trade and has never been upgraded.

References & Contributors (Sources)[edit]

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