Khumdadi (world)
Khumdadi/Persas (Leonidae 2328) | |||||||||||||||||||||||||
Classic Era (1116) | A89877A-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G0 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 5 |
Khumdadi is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Dynchia Comitia in the Persas Subsector of Leonidae Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Khumdadi has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Khumdadi has a population of 10,000,000 sophonts (tens of millions).
Linguistic Topography[edit]
- Dynchia Standard.
- Multiple Dynchia and Solomani languages.
Urbanization[edit]
Dynchia cities and other settlements tend to be carefully planned and extremely well regulated, with near-total use of recycling. This not only minimises ecological damage but also creates a very efficient economy. Growth is slow but sustainable.
World Technology Level (T)[edit]
Khumdadi possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Khumdadi has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
The Dynchia prefer oligarchical government. The highest-ranking members of each tribe or clan form a council to rule and guide the local population. At the highest level, the most senior member of the most senior clan in each nation -- known as its prince -- has a place on the council that rules the Comitia as a whole.
World Military[edit]
All adult Dynchia are potential combatants with at least some training as warriors, creating an enormous pool of available personnel from whom the few formally organised military units are recruited.
World Law (L)[edit]
Khumdadi has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
World Timeline[edit]
- 300,000 years ago: The Ancients bring the ancestors of the Dynchia to Melantris.
- -1926: Melantris launches its first space probes.
- -1820: The Dynchia have achieved a TL-8 spacefaring culture. Soon after, Solomani arrive and make contact, bringing with them the jump drive.
- During the collapse of the Rule of Man, a number of Solomani migrate into the Melantris region. Some Solomani settlements are incorporated into the Dynchia society.
- Circa -1500: The Dynchia contact the Ithklur Aexzz.
- After several centuries of skirmishing and cross-border vendettas, the Hive Federation intervenes.
- Circa -1200: The princes of the 12 most prominent tribes meet in Council to establish the Dynchia Comitia.
- -1056: The Hivers mediate a comprehensive peace between the Comitia and the Ithklur Aexzz, which sets the border of Dynchia expansion to trailing.
- Circa 800: The first traders from the Third Imperium arrive in Dynchia space by way of the Harodar Hegemony to coreward.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- Classic Traveller Alien Module 7: Hiver (named but no further data)
- GURPS Traveller: Humaniti
- ↑ "Jump Map API" and map location from Travellermap.com