Khastok (world)
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | K9 V M7 V | ||||||||||||||||||||||||||||
| Worlds | 13 | ||||||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Civil service bureaucracy | ||||||||||||||||||||||||||||
| Law Level | Moderate | ||||||||||||||||||||||||||||
| Cultural Extension | 2539 | ||||||||||||||||||||||||||||
| Army Size (BEs) | 0 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 11 | ||||||||||||||||||||||||||||
| Economic Extension | C34-1
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| Importance Extension | 1 | ||||||||||||||||||||||||||||
| Resource Units | 0 | ||||||||||||||||||||||||||||
| GWP (BCr) | 130 | ||||||||||||||||||||||||||||
| World Trade Number | 3.5 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 62 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-A | ||||||||||||||||||||||||||||
| Port Size | 2 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
| Port employees | 5 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 2,000 | ||||||||||||||||||||||||||||
Khastok has a trace atmosphere and water available in the form of ice. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Julian Protectorate in the Kakhasaek Subsector of Empty Quarter Sector and in the Rukadukaz Republic. 100% of the world's population is the Major Race Vargr.
Description / Astrography & Planetology[edit]
This world is part of the eponymous Khastok Cluster.
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background / Dossier[edit]
The independently-minded Khastok residents do not live as well as most of the Rukadukaz Republic, most of whom live at TL-14 levels (indirectly or directly subsidized by the world of Ikon (Empty Quarter 1602).) On the other hand, their economy is not as tightly bound to Ikon as the rest of the republic, either.
World Starport[edit]
Khastok has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Khastok has a population of 60,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Demographics[edit]
- Vargr, mostly Ovaghoun Vargr with some Irilitok Vargr
World Languages[edit]
- Ikonaz Vargr: A form of the dominant Ovaghoun language in the Ikonaz Sphere (and so in the Rukadukaz Republic).
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level[edit]
Khastok possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government[edit]
Khastok is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
- On Khastok reside several 'honorary Imperial consuls' -- some Human, but most Vargr -- who may be able to provide last–minute support and advice for Travellers and the diplomatic teams. Travellers who are wise in the ways of the Vargr ask some of the Vargr functionaries to join them in the negotiations.
World Military[edit]
Pirate risk: Like in much of the Vargr Extents, pirating is just a fact of everyday life. Because of the strong Vilani influence in the Rukadukaz Republic, local pirates are properly organized and structured, with 'fees' and 'tariffs' publicly posted on the Net, local interstellar trading houses, and starports. While just about every trader gets a haircut, nobody gets hurt -- unless you put up more than a token fight, and even then the reprisal tends to be restricted to "an eye for an eye" level, rather than merely lawless reprisals. ("A life for an eye, a life for a tooth, and ten lives for a life" as less civilized Vargr put it.)
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Culture[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within include the following:
- -1711: Near the end of the Vargr Pillaging, the proto-Ovaghoun conquer the world of Ikon.
- Over time, the local Vilani culturally overrun their Vargr overlords, reshaping the Ovaghoun Vargr into a distinct, almost hybridised culture.
- -55: The Mmoannikh Accords between representatives of Logaksu Vargr and Ovaghoun Vargr societies ends a series of conflicts between the two cultures.
- The Accords are rejected by the central Ikonaz government, leading to a shattering of the unity of the Ovaghoun.
- 175-191: The Julian War, which sees numerous attacks on Ikon, all of which fail in breaking the homeworld of the Ovaghoun.
- The Ikonaz become a prominent member bloc of the Julian Protectorate.
- Circa 723: The Association of Good Wolves, the current government of Ikon, encourages the emigration of the working (i.e. Irilitok Vargr) classes to other, nearby worlds -- going so far as to subsidise 70% of the cost involved.
- Circa 937-940: The Fellowship of Nobles, the current Ikonaz government, collapses.
- The Rukadukaz Republic is founded as the government of the Ikonaz Sphere in the aftermath.
- 942: The Julian Protectorate and the Hegemony of Lorean formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Protectorate.
- The Rukadukaz insist upon a 'buffer zone' of neutral systems between their territory and the Loreans.
UWP Listing[edit]
UWP Changes (all dates are Imperial Calendar)
- 993 – Khastok 0811 A515485-A Ic Lo Ni Varg5 424 Jr
- 1105 - Khastok 0811 A515485-B Ic Lo Ni VargW 624 Jr
- 1125 - Khastok 0811 A515485-B Ic Lo Ni 624 Jr
- 1201 - Khastok 0811 X515000-0 Ba Ic 024 --
References & Contributors / Sources[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jason Kemp. "Alpha Quadrant of the Empty Quarter Sector; Kakhasaek Subsector." Stellar Reaches 04 (2006): 7. - UWP Only
- Jason Kemp. "Sector In Review: Empty Quarter 993." Stellar Reaches 05 (2006): 37. - UWP Only
- Jason Kemp. "Feature Adventure: Ikonic Voyage." Stellar Reaches 09 (2009): 27.
- Alvin Plummer. "Maps and UWP’S for the Empty Quarter: 993, 1105, 1125, and 1201 Imperial." Stellar Reaches 17 (2011): 16. - UWP Only
- Alvin Plummer. "Data Dump: Updated Maps and UWPs for the Empty Quarter, 993 and 1105 Imperial." Stellar Reaches 19 (2012): 48. - UWP Only
- World page generated by AB-101
- Author and Contributor: MIMIC - Minor Imp of the Ministry of Information and Communication
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com