Khashpel (world)

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Khashpel/Kuriishe (Dagudashaag 2819)
Milieu 1116
B553457-C
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics3 Wet World 30%
Population4 Moderate (40 thousand)
Government5 Feudal Technocracy
Law7 Moderate Law (no firearms)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary M1 V
Worlds 11
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Feudal technocracy
Law Level Moderate
Cultural Extension 455C
Army Size (BEs) 0
Economic Details
Technology Level 12
Economic Extension
A34+1
ResourcesAAbundant
Labor3Low (4 thousand)
Infrastructure4 Very limited
Efficiency+1Average
Importance Extension 1
Resource Units 120
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 640
Starport Details
Classification Class-B
Port Size 3
Building Capacity (Tons) 0
Port employees 45
Port passengers (annual) 0

Khashpel has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Khashpel, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Landed Nobility who acts as an Imperial representative to the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Guuesh Gir.

Astrography and Planetology[edit]

Khashpel is a member of the Sylean Main.

Stellar Data[edit]

Khashpel has a solitary primary star.
Khashpel
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks

History and Background[edit]

Khashpel is an extremely technologically advanced world, which has chosen from early days to capitalise on the mental resources of its citizens. All children are assessed and tested from an early age, and placed in training and educational programmes tailored to their individual talents, with no regard to their inclinations or their parents' wishes. As far as possible, the family group is not broken up until the child reaches ten standard years of age, although sometimes this is unavoidable if the children's talents cannot be nurtured locally.

Government is based around a hi-tech version of the medieval Guild system; each trade and profession having its Guild (the archaic name has been retained) the leaders of which provide the planetary government. There is a hierarchy within the professions, with pride of place going to the most technologically advanced sciences. The arts, while not neglected -- a citizen whose talents lay in artistic directions is trained just as thoroughly as one who is skilled in, say, micro-electronics -- are regarded as more humble endeavours, and even the most skilled practitioners do not rise far within government.

To the visitor, it appears to be a highly regulated society; the turmoil of power struggles within and between the Guilds is kept firmly behind closed doors. It is illegal to offer any kind of services without membership of the appropriate Guild, or to sell goods which have not gotten a seal of approval showing that they have, at least, been inspected by the relevant Guild. Even then they still will not get as good a price as those actually made by Guild members. Those intending to settle on Khashpel will have to satisfy the Guild for the trade or profession they wish to pursue that they are competent; a system of examinations will ascertain their place within the hierarchy.

World Starport[edit]

Khashpel has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

Historical Data[edit]

This world was part of the Kuriishe Eraki during the late Long Night. Slowly, using ships provided by the Ushran Empire, Eraki began to explore and colonise nearby systems and by -600 the small sphere of inhabited systems joined together to form a loose federation. At the height of its power, the Kuriishe Eraki included the Amgagiga, Baladine, Inshaam, Khashpel, Khuulush, Mimsur, Sivvista, Urkesh, and Shenpe (now Depot) systems.

Although the Kuriishe was in contact with the emergent states within Core Sector it maintained much closer links with Dagudashaag nations, mainly the Medurma Pact. As the Pact became embroiled in the Slaver Wars with the Aakhri Empire, it began to rely heavily on minerals and agro-products imported from the Kuriishe.

Timeline[edit]

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.