Inshaam (world)

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Inshaam/Gadde (Dagudashaag 2721)
Milieu 1116
A66958B-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics9 Wet World 90%
Population5 Moderate (500 thousand)
Government8 Civil Service Bureaucracy
LawB Extreme Law (control of movement)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary G4 V
Worlds 8
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Civil service bureaucracy
Law Level Extreme
Cultural Extension 777E
Army Size (BEs) 1
Economic Details
Technology Level 12
Economic Extension
B46+4
ResourcesBAbundant
Labor4Moderate (50 thousand)
Infrastructure6 Limited
Efficiency+4Advanced
Importance Extension 2
Resource Units 1,056
GWP (BCr) 2
World Trade Number 4
Trade Volume (MCr/year) 3,575
Starport Details
Classification Class-A
Port Size 6
Building Capacity (Tons) 0
Port employees 15,365
Port passengers (annual) 0

Inshaam has a breathable, habitable atmosphere and a reasonable amount of surface water. The system supports a population in the hundreds of thousands of sophonts, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors. It is a member of Third Imperium in the Gadde Subsector of Dagudashaag Sector and in the Domain of Vland. Inshaam, as a member world of the Third Imperium, holds the estates of an Imperial knight (the Imperial representative to the world) and a baronet. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. The system supports both an Imperial Naval Base and a Scout Base with the additional starship traffic. During the Long Night this world was named Muup.

Astrography and Planetology[edit]

Inshaam is a member of the namesake Inshaam Cluster.

Stellar Data[edit]

Inshaam has a solitary primary star.
Inshaam
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G4 V Main Sequence (Dwarf) 0.985 5660 - 5680 0.94848
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0092 0.0808 0.93 - 1.65 0.92 9.2
Orbit #  *  * 3 3 7
Remarks

Mainworld Data[edit]

Inshaam is a cold world that retains an oxygen-nitrogen atmosphere. The only dry land of note is a single small continent in the northern temperate latitudes and a group of large islands close to the equator. Chains of archipelagos link the two landmasses and dot the wide oceans.

Native Lifeforms[edit]

Inshaam supports an extensive ecosystem, mainly based around marine plants and animals. The land is rich with exotic plant forms, although only a few species of amphibious creatures have colonised the islands so far.

Whistleweed is a small flowering plant which is popular as an exotic decoration.

StrandGrass is a plant harvested, processed, and woven into cloth for a variety of uses.

History and Background[edit]

Originally the subsector capital of Gadde, this office was transferred to Collette (Dagudashaag 2725) in 421, after it was publicly revealed by INDISS that the affairs of the Ducal Office were utterly corrupt. The then residing Duke, Emil Ghadu-Sai, committed suicide rather than face trial. He left no heir. Inshaam never fully lived down the disgrace and the subject is still liable to cause tempers to flare even today.

One of the world's most important exports is textiles. A local plant called StrandGrass is harvested and processed into long thin fibers. The fibers are then woven into cloth, which is treated with fluoride to give it a variety of textures and colours.

Inshaam is an important military base, supporting military manoeuvres along the coreward edge of the subsector.

World Starport (St)[edit]

Inshaam has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

Historical Data[edit]

This world was part of the Kuriishe Eraki during the late Long Night. Slowly, using ships provided by the Ushran Empire, Eraki began to explore and colonise nearby systems and by -600 the small sphere of inhabited systems joined together to form a loose federation. At the height of its power, the Kuriishe Eraki included the Inshaam, Amgagiga, Baladine, Khashpel, Khuulush, Mimsur, Sivvista, Urkesh, and Shenpe (now Depot) systems.

Although the Kuriishe was in contact with the emergent states within Core Sector it maintained much closer links with Dagudashaag nations, mainly the Medurma Pact. As the Pact became embroiled in the Slaver Wars with the Aakhri Empire, it began to rely heavily on minerals and agro-products imported from the Kuriishe.

Timeline[edit]

References and contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.