Inshaam (world)
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | G4 V | ||||||||||||||||||||||||||||
| Worlds | 8 | ||||||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Civil service bureaucracy | ||||||||||||||||||||||||||||
| Law Level | Extreme | ||||||||||||||||||||||||||||
| Cultural Extension | 777E | ||||||||||||||||||||||||||||
| Army Size (BEs) | 1 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 12 | ||||||||||||||||||||||||||||
| Economic Extension | B46+4
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| Importance Extension | 2 | ||||||||||||||||||||||||||||
| Resource Units | 1,056 | ||||||||||||||||||||||||||||
| GWP (BCr) | 2 | ||||||||||||||||||||||||||||
| World Trade Number | 4 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 3,575 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-A | ||||||||||||||||||||||||||||
| Port Size | 6 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
| Port employees | 15,365 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 0 | ||||||||||||||||||||||||||||
Inshaam has a breathable, habitable atmosphere and a reasonable amount of surface water. The system supports a population in the hundreds of thousands of sophonts, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors. It is a member of Third Imperium in the Gadde Subsector of Dagudashaag Sector and in the Domain of Vland. Inshaam, as a member world of the Third Imperium, holds the estates of an Imperial knight (the Imperial representative to the world) and a baronet. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. The system supports both an Imperial Naval Base and a Scout Base with the additional starship traffic. During the Long Night this world was named Muup.
Astrography and Planetology[edit]
Inshaam is a member of the namesake Inshaam Cluster.
Stellar Data[edit]
Mainworld Data[edit]
Inshaam is a cold world that retains an oxygen-nitrogen atmosphere. The only dry land of note is a single small continent in the northern temperate latitudes and a group of large islands close to the equator. Chains of archipelagos link the two landmasses and dot the wide oceans.
Native Lifeforms[edit]
Inshaam supports an extensive ecosystem, mainly based around marine plants and animals. The land is rich with exotic plant forms, although only a few species of amphibious creatures have colonised the islands so far.
Whistleweed is a small flowering plant which is popular as an exotic decoration.
StrandGrass is a plant harvested, processed, and woven into cloth for a variety of uses.
History and Background[edit]
Originally the subsector capital of Gadde, this office was transferred to Collette (Dagudashaag 2725) in 421, after it was publicly revealed by INDISS that the affairs of the Ducal Office were utterly corrupt. The then residing Duke, Emil Ghadu-Sai, committed suicide rather than face trial. He left no heir. Inshaam never fully lived down the disgrace and the subject is still liable to cause tempers to flare even today.
One of the world's most important exports is textiles. A local plant called StrandGrass is harvested and processed into long thin fibers. The fibers are then woven into cloth, which is treated with fluoride to give it a variety of textures and colours.
Inshaam is an important military base, supporting military manoeuvres along the coreward edge of the subsector.
World Starport (St)[edit]
Inshaam has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Imperial Naval Base, hosting elements of the 219th Fleet.
Historical Data[edit]
This world was part of the Kuriishe Eraki during the late Long Night. Slowly, using ships provided by the Ushran Empire, Eraki began to explore and colonise nearby systems and by -600 the small sphere of inhabited systems joined together to form a loose federation. At the height of its power, the Kuriishe Eraki included the Inshaam, Amgagiga, Baladine, Khashpel, Khuulush, Mimsur, Sivvista, Urkesh, and Shenpe (now Depot) systems.
Although the Kuriishe was in contact with the emergent states within Core Sector it maintained much closer links with Dagudashaag nations, mainly the Medurma Pact. As the Pact became embroiled in the Slaver Wars with the Aakhri Empire, it began to rely heavily on minerals and agro-products imported from the Kuriishe.
Timeline[edit]
- c.- 600: Kuriishe Eraki formed.
- - 324: Mutual Protection Pact signed between Ushran Empire and Medurma Pact.
- - 302: Medurma Pact starts trading with the Kuriishe Eraki.
- Circa -200: The Kuriishe Eraki dominates the economy of the trailing part of Kuriishe Subsector.
- The Year 0: The Third Imperium is founded.
- 3: Traders from the Third Imperium contact the Kuriishe Eraki.
- 15: The last of the Kuriishe Eraki worlds join the Third Imperium.
References and contributors[edit]
- Jae Campbell. "Library Data: Gadde." Signal-GK 06 (1993): 8-9. via HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 85.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 163,367.
- ↑ "Jump Map API" and map location from Travellermap.com