Kagh'rakh (world)

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Kagh'rakh/Kirarurr!Ka (Ruupiin 2417)
Classic Era (1116)
A976855-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population8 Moderate (500 million)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary M1 V M3 V
Planetoid Belts 2
Gas Giants 3

Kagh'rakh does not meet the criteria for any standard classification.

Description (Astrography & Planetology)[edit]

This world is located on the Kirur Main.

Stellar Data[edit]

Kagh'rakh has two stars in the star system.
Kagh'rakh
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks
Kagh'rakh
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks

History & Background (Dossier)[edit]

Only two parsecs from their homeworld of Kagh'kir, this was one of the earlier worlds which the Girug'kagh were permitted (by their K'kree masters) to independently settle.

World Starport (St)[edit]

Kagh'rakh has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

  • Being independently space-capable and relatively prosperous, the Girug'kagh have the largest and best starports that they can support. However, the K'kree are still their ultimate rulers, and all ports must be capable of receiving visits by K'kree vessels, with the facilities being more expansive than even K'kree really require as a means of reinforcing who is in charge. As Girug'kagh have an extremely stratified and class-conscious society, their own installations also have multiple passenger terminals of varying comfort and efficiency, to guarantee that the higher castes receive much better treatment.

World Population (P)[edit]

Kagh'rakh has a population of 500,000,000 sophonts (hundreds of millions).

Urbanization[edit]

Large buildings are typically brutally functional, but those intended to be seen and used by the higher castes are elegant, with clean lines. As is proper, no Girug'kagh development overlooks a K'kree facility.

World Technology Level (T)[edit]

Kagh'rakh possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

Kagh'rakh is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

The highest caste of Girug'kagh acts as an executive, legislature, and judiciary, but defers to experts as a matter of course. While only the Priesthood caste can frame laws, inferior castes with appropriate expertise assure them that a given idea is workable.

World Law (L)[edit]

Kagh'rakh has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

The Girug'kagh divide their law into two bodies: the statutes and the "Obvious". The statutes are decided by the legislature, while the "Obvious" consists of tradition, common law, legal precedent, and whatever the people want to see. Despite the strong class prejudice that is so essential to Girug'kagh society, the Priests are nervous of popular sentiment, and so often apply quick, crowd-pleasing judgments against undesirables like aliens, foreigners, or outcasts.

World Economy[edit]

The Girag'kagh currency is the Zavr.

World Culture[edit]

The Girug'kagh are obsessively concerned with monitoring one another's successes and failures, concentrating on the social disasters. "Reality television" is greatly enjoyed, as are fictional series detailing doomed loves or financial disaster. These are considered comedic.

References[edit]

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