Imperial Navy/Organization
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Description (Specifications)[edit]
No information yet available.
Fleet Classification[edit]
Imperial (Regular) Fleets are front-line units equipped with the best possible ships and personnel. Regular Imperial Fleets are identified by numerical designations and are assigned to specific subsectors within the Imperium. Regular Fleets carry the term "Imperial" in their name. For example, the 212th Imperial Fleet is a Regular Imperial Fleet that was assigned to the Rhylanor Subsector prior to the Fifth Frontier War. Additionally, individual squadron elements (see below) can be pulled from various numbered fleets to create specific Task Groups, Task Forces, or Battle Fleets as needed. The combined Numbered Fleets of the subsectors of a given sector are grouped together as part of the named Sector Fleet (e.g. The Corridor Sector Fleet) under the overall authority of a Sector Admiral.
The Colonial Fleets of the Imperium are comprised of the local Subsector Navies maintained by individual subsectors that are under the immediate authority of their local Subsector Dukes, in addition to the various Planetary Navies of those worlds within the subsector which choose to maintain a starfaring navy. The various Colonial Fleets are generally equipped to the technological standard of their subsector capital and/or world of origin, and with personnel with somewhat less training and experience. Together they act as a strategic reserve for the Imperial Navy and allow it to be deployed for war-fighting duties while the Colonial Fleets defend the home subsectors from invasion and piracy. During peacetime, the Colonial Navy as a whole comes under the ultimate authority of the Imperial Colonial Office, but during wartime the Colonial Fleets become "Imperialized" and are transferred to the authority of the Imperial Navy, at which time mothballed capital vessels and other heavy elements belonging to the Imperial Naval Reserve are reactivated and allocated to the Colonial Fleets to bolster them in their defensive duites. Such capital vessels and other heavy elements are generally comprised of obsolescent (but still serviceable, rather than obsolete) ships. Together they act as a strategic reserve for the Imperial Navy and allow it to be deployed for war-fighting duties while the Colonial Fleets defend the home subsectors from invasion and piracy.
Fleet Types[edit]
The Imperial Navy classifies its fleets by the type of activity they are expected to undertake:
- assault (conqueror)
- battle (naval superiority)
- interdiction (siege)
- penetration (raid)
- strike (offense)
- reserve (auxiliary)
- depot (defense)
1. Assault Fleets[edit]
An assault fleet's primary mission is to conquer worlds rather than simply destroy or subdue them. They are used to take and hold valuable real estate.
- Assault fleets are assigned world attack missions. They are sent into a star system to carry surface forces to the mainworld in order to assault and conquer world surface territory. In easy cases, an assault fleet carries forces to a small, low population world which is easily reduced. The true challenge to an assault fleet is the high population world: the fleet will carry tens of thousands of troops for world-invasion operations, then resupply the beachhead that they establish, while helping repel the local force's efforts to eliminate the invasion forces.
2. Battle Fleets[edit]
A battle fleet's primary mission is to destroy the opposing navy whoever and where ever it may be.
- The main combat units of the navy. They are assigned battleships and are expected to meet and destroy any enemy ships they encounter. Because the Imperial Navy did not build Battle Tenders in any significant quantity to increase fleet range, battle fleets are the strongest forces the Imperial Navy can bring to bear.
3. Depot Fleets[edit]
Depot fleets primarily serve a defensive mission since they protect the logistics source and mothball auxiliaries of the Navy. A small number of the ships function actively while most assets are stored as uncrewed auxiliaries.
- These mostly inactive ship pools — ships which are not in service but may be reactivated as needed — are assigned to the depot fleets.
4. Interdiction Fleets[edit]
Interdiction fleets have a primary destruction and denial role; they are assigned to reduce the enemy's worlds and/or prevent his interstellar economy from functioning. Interdiction fleets destroy the enemy's real estate or prevent him from benefitting from it.
- The siege-oriented mission fleets. They are sent into a star system to surround its mainworld and stop all traffic to and from the world. They are also expected to conduct bombardments and containment operations which will force the mainworld to surrender.
5. Penetration Fleets[edit]
Penetration fleets have a primary raid role. They enter the enemy's space, cause as much damage as possible, and then return to friendly territory.
- The long-range raid mission fleet. They are expected to drive deep into enemy territory and attack important objectives (like enemy bases, industry, starports, or shipyards). After they have destroyed their objectives, they must return to friendly territory. Penetration fleets are expected to be self-sufficient for long periods of time.
6. Reserve Fleets[edit]
The primary mission of a reserve fleet is as an auxiliary. They perform training and logistics missions as well as holding a mobile auxiliary. They are often gutted to support combat elements.
- Reserve fleets are primarily holding formations which provide the details of bureaucratic support until their ships are assigned to fleets with specific missions. The primary activity a reserve fleet undertakes is training.
7. Strike Fleets[edit]
Strike fleets serve a primarily offensive role, to support battle fleets destroying the enemy's navy, and assault fleets destroying the enemy's planetary network, facilities, and ground forces. They may also be called upon to support interdiction fleets.
- The strategic supplements to the battle fleets. They support the flanks of the battle fleets with maneuverability and firepower. Often a strike fleet will be assigned to clear a system that a battle fleet will need to pass through. Strike fleets are used for diversions while the battle fleet proceeds to its primary objective, and strike fleets protect the flanks of battle fleets in major battles.
Squadron Classification[edit]
Squadrons are classified by their position within the hierarchy of the Imperium. Regular squadrons are front-line units equipped with the best possible ships and personnel. Colonial squadrons are equipped with obsolescent (but still serviceable, rather than obsolete) ships and with personnel with somewhat less training and experience. System squadrons are not jump-capable, but are rather equipped with SDBs and monitors, and staffed with local personnel.
Regular squadrons are assigned to the numbered fleets of the Imperium and stationed at naval bases within the Imperium. Regular squadrons carry the term Imperial in their name. For example, Imperial BatRon 11 is a regular squadron.
Colonial squadrons are assigned to the numbered reserve fleets of the subsectors. They are based at worlds which can provide personnel and technology to support them: worlds with tech code Early Stellar+ (TL9+) and High Population (Pop 9+). Colonial squadrons carry the term colonial in their name. For example, Colonial TankRon 4051 is a colonial squadron.
System squadrons are not assigned to any fleet. They are based in a home system with tech code Early Stellar+ (TL9+) and Moderate Population (Pop&). System squadrons carry either the term defense or the name of their system or both in their name. For example, Defense CruRon Regina is the system squadron for the Regina system. When several system squadrons are in a system, they are numbered as well.
Squadron Types[edit]
The Imperial Navy maintains five major squadron types: BatRons, CruRons, AssaultRons, TankRons, and ScoutRons. Any squadron type may be in any fleet type, depending on the specific mission being performed.
1. AssaultRon[edit]
The assault squadron is composed of troop transports and supporting ships. Potentially capable of carrying hundreds of battalions of invading troops, the AssaultRon's mission is to transport troops, their equipment, and their supplies from star system to star system, and to deliver troops from orbit to a disputed planetary surface.
AssaultRons tend to be homogeneous units, each equipped with only one type of ship. Thus, the 10897th Imperial Assault Transport Squadron would be equipped for troop transport, while the 9705th Assault Invasion Squadron would be equipped to deliver the troops to an invasion beachhead on a world surface.
2. BatRon[edit]
Battle squadrons are created from battleships and are intended to meet the best of the enemy fleet, engage it, and destroy it. Their purpose is battle. Battle squadrons are usually reinforced with large numbers of auxiliary ships, including refueling shuttles, escorts, and support cruisers. In addition, they are accompanied by a number of fleet couriers which carry communications between squadrons.
3. CruRon[edit]
Cruiser squadrons are organized with cruisers and are intended to support BatRons in space combat. Although a cruiser cannot defeat a battleship in one-on-one combat, a number of cruisers can overwhelm a lone battleship, and this occasionally happens. The function of the CruRon is to hold or delay a BatRon early in a battle.
CruRons are strong units. When no BatRon is around, they are easily the strongest type of squadron available. In addition to supporting BatRons, they are given the mission of supporting planetary surface operations once the space battle has been won.
Cruisers are the ships that bombard the planetary surface, conduct siege warfare, and cover the invading AssaultRons. CruRons are accompanied by a variety of auxiliaries, including shuttles, transports, and fleet couriers. Every CruRon is assigned a bulk ordnance carrier which resupplies it with bombs and missiles.
4. ScoutRons[edit]
Scout squadrons are composed of ships assigned to the Imperial Interstellar Scout Service. They rarely serve as ScoutRons; instead, the ships are assigned to other squadrons based on need. For example, many fleet couriers are considered scout-type ships. When a fleet courier assigned to BatRon 10 is sent with dispatches to BatRon 11, it is automatically reassigned to BatRon 11 when it arrives. Ships awaiting assignment to serving squadrons are assigned to a ScoutRon, as are ships being resupplied or undergoing repairs.
5. TankRon[edit]
Tanker squadrons are special-purpose units dictated by the need for Imperial Navy vessels to travel farther than their fuel tankage will allow. TankRons carry large quantities of fuel and are positioned to refuel other squadrons as they cross territory which would not otherwise provide fuel resources for them.
Branch Organisation[edit]
Imperial Navy Branches |
---|
High Command |
Line (Crew/Deck/Command) |
Pilot |
Flight |
Gunnery |
Engineering (Technical) |
Support (Medical/JAG) |
Naval Engineering |
Naval Intelligence |
Small Craft Unit Organisation[edit]
Flight[edit]
Individual small craft aboard a vessel will be designated as part of one or more flights.
Squadron[edit]
Where the number of small craft is more than 5, the small craft aboard a vessel will normally be divided into multiple flights and these flights organised into a small craft Squadron.
Group/Wing[edit]
Once the number of flights exceeds 5, the flights will be organised in multiple squadrons, and the squadrons organised into a Group or Wing.
Marine Flight Wing[edit]
A wing that is manned by the Imperial Marines for the purposes of supporting Imperial Marines landings and planetary operations.
Imperial Marines Flight Officers (i.e. those Imperial Marines officers who have attended Flight School) may get seconded to Marine Flight Wings under Imperial Navy Pilot Branch management[1]
History & Background (Dossier)[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- TBD
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Players' Manual (Game Designers Workshop, 1987), 49.