Ghost (RD 3115) (world)

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Alien Moon 64d-0.jpg
Ghost/Nightrim (Reaver's Deep 3115)
Classic Era (1116)
C685688-5
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics5 Wet World 50%
Population6 Moderate (7 million)
Government8 Civil Service Bureaucracy
Law8 High Law (controlled blades)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary F1 V
Planetoid Belts 3
Gas Giants 1

Ghost (RD 3115) is a rich, agricultural, nonindustrial garden world with a near-ideal, utopian environment conducive to most sophonts and high-grade living conditions due to a bustling economy.

Description (Astrography & Planetology)[edit]

A dense jungle world with an almost constant cover of cloud, Ghost is almost cloaked in a perpetual twilight.

Stellar Data[edit]

Ghost has a solitary primary star.
Ghost
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F1 V Main Sequence (Dwarf) 1.5 6820 - 7020 4.13351
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0156 0.1686 1.8 - 3.11 1.56 15.6
Orbit #  * 0 5 4 8
Remarks

Mainworld Data[edit]

Ghost has a thirty hour day; Ayansh'i rest periods are organized to conform to this, though due to their unusual daily routine and general nocturnal nature there seems to be no clear delineation of "work", "sleep" and "rest" periods.

Mainworld Size (S)[edit]

Ghost is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Ghost has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Ghost has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Topography and Geography[edit]

Dense forests cover large portions of the world's landmass.

Garden World Type 03f.jpg

Native Sophont: Ayansh'i[edit]

An unusual Human minor race with a slow metabolism and a tendency to multiple births.

History & Background (Dossier)[edit]

Ghost is renowned for the massive ceremonial centres built by the Ayansh'i. The world received its name due to the local inhabitants' ability to blend in to their surroundings (including thermally) and disappear into the jungle.

Imperial Landed Nobility[edit]

Ghost, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.

World Starport (Sp)[edit]

Ghost has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Ghost has a population of 7,000,000 sophonts (millions).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • The population consists largely of Ayansh'i.

World Technology Level (T)[edit]

Ghost possesses a Technology Level of TL–5.

The people of Ghost possess knowledge of numerous technological and theoretical principles far beyond their chosen Tech Level. Low technology appears to be a matter of personal or community choice.

World Government (G)[edit]

Ghost is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.

World Law (L)[edit]

Ghost has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.