Fae Kodh (world)
| Fae Kodh/Firgr (Gvurrdon 2536) | |||||||||||||||||||||||||
| Classic Era (1116) | D545103-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K9 V M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Fae Kodh is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Firgr Subsector of Gvurrdon Sector.
- It is the homeworld of the Bzruellokh, a sophont species and minor race.
- Less than 10% of the population is composed of baseline humans and other non-human sophonts.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Fae Kodh is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Fae Kodh has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Fae Kodh has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Topography and Geography[edit]
Native Sophont (NIL): Bzruellokh[edit]
A furred race of tool-users adapted to the cold.
- The planet's population code refers to Vargr and those relatively few Bzruellokh who live among them. Most natives aren't registered in any official census or survey.
History & Background (Dossier)[edit]
The great steppes of the planet birthed the native sophonts.
World Starport (St)[edit]
Fae Kodh has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level (T)[edit]
Fae Kodh possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)[edit]
Fae Kodh has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law (L)[edit]
Fae Kodh has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Alien Module 3: Vargr (full sector data)
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Mongoose Traveller: Gvurrdon Sector
- Fan Project: Gvurrdon Sector Campaignbook
- ↑ "Jump Map API" and map location from Travellermap.com