Fae Kodh (world)

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Alien Moon 112c-0.jpg
Fae Kodh/Firgr (Gvurrdon 2536)
Classic Era (1116)
D545103-6
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics5 Wet World 50%
Population1 Low (10)
Government0 No Government structure
Law3 Low Law (no automatic weapons)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary K9 V M1 V
Planetoid Belts 1
Gas Giants 0

Fae Kodh is a low-population world with a population of less than 10,000 sophonts in size.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Fae Kodh has two stars in the star system.
Fae Kodh
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K9 V Main Sequence (Dwarf) 0.59 3850 - 3930 0.15775
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0057 0.0329 0.41 - 0.78 0.57 5.7
Orbit #  *  * 2 2 6
Remarks None
Fae Kodh
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks None

Mainworld Data[edit]

Mainworld Size (S)[edit]

Fae Kodh is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Fae Kodh has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Fae Kodh has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Topography and Geography[edit]

Twilight Zone World Horizon Cold 06.jpg

Native Sophont (NIL): Bzruellokh[edit]

A furred race of tool-users adapted to the cold.

  • The planet's population code refers to Vargr and those relatively few Bzruellokh who live among them. Most natives aren't registered in any official census or survey.

History & Background (Dossier)[edit]

The great steppes of the planet birthed the native sophonts.

World Starport (St)[edit]

Fae Kodh has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Technology Level (T)[edit]

Fae Kodh possesses a Technology Level of TL–6.

World Government (G)[edit]

Fae Kodh has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law (L)[edit]

Fae Kodh has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

References & Contributors (Sources)[edit]

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