Colchis (world)

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Colchis/Old Islands (Reft 2026)
Classic Era (1116)
B676898-9
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population8 Moderate (900 million)
Government9 Impersonal Bureaucracy
Law8 High Law (controlled blades)
Tech Level9 Early Stellar (fusion)
New Era (1200)
C676969-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population9 High (1 billion)
Government6 Captive Government/Colony
Law9 High Law (no weapons out of home)
Tech Level8 Pre-Stellar (superconductors)
Fourth Imperium (1300)
B676999-8
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population9 High (1 billion)
Government9 Impersonal Bureaucracy
Law9 High Law (no weapons out of home)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary F7 V M5 V
Planetoid Belts 1
Gas Giants 0

Colchis is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.

  • It requires significant imports of outside technology to maintain a modern, star-faring society.
  • Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
  • It is a Non-Aligned world dominated by human sophonts located in the Old Islands Subsector of Reft Sector.
  • This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.

Astrography and Planetology[edit]

Colchis Starport is one of the most cosmopolitan places in the Islands Cluster, and most powers maintain trade missions there. Not coincidentally, it is also a hotbed of politics and espionage.

Stellar Data[edit]

Colchis has two stars in the star system.
Colchis
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F7 V Main Sequence (Dwarf) 1.21 6180 - 6280 1.94872
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0123 0.1158 1.29 - 2.24 1.23 12.3
Orbit #  * 0 4 3 7
Remarks
Colchis
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M5 V Main Sequence (Dwarf) 0.162 2930 - 3060 0.00171
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0018 0.0034 0.04 - 0.09 0.18 1.8
Orbit #  *  *  * 0 4
Remarks

System Data[edit]

Colchis Prime:

  • Aetes
  • Medea
  • Samelegro: A few thousand miners and their families live here. Samelegro Station is the administrative capital.
  • Colchis: The mainworld
  • Imereti: A 'rockball' world with only a trace atmosphere. It nevertheless supports a population of several million people, dwelling in large city-colonies. The United Colonies of Imereti is a polity run by a complex pseudodemocratic system whereby the population vote on all manner of issues but wield no actual power. Instead the results of each poll are used as an indicator of public opinion by a bureaucratic government.
  • Sochi: A gas giant. It has two moons of note. Sochi One is a gas-skimming base, from which automated shuttles skim petrochemical-rich gases from the upper atmosphere of Sochi. Sochi Two is theoretically independent, settled from the United Colonies of Imereti.
  • Guria
  • Atchara: The outermost planet, a rockball with no atmosphere. Despite this, Atchara is home to a population of several thousand people. These were optimistic settlers who thought that an outsystem rockball offered a good compromise between the life they knew aboard the colony ships and a planetary settlement.

Colchis Secondary:

  • Svaneti: The population of Svaneti numbers about a million, mainly dwelling around the more habitable equatorial regions. Settlements are fairly large, and well supported by a mature TL-9 industrial base.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Colchis is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Colchis has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Colchis has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

Mainworld Topography and Geography[edit]

Much of the land surface is composed of rocky plains, semi-desert and scrubby forest. The coastal regions are more conducive to agriculture; habitation patterns tend to follow major watercourses.

History and background[edit]

New Home (Reft 1925) was the first to construct an interstellar spaceship Outward Bound, a scaled down version of the ESA colony ships. In 269 it launched an expedition to colonize Colchis. [2]

The Outward Bound arrived in 295 to start the colony. [3]

World Starport[edit]

Colchis has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Colchis has a population of 500,000,000 sophonts (hundreds of millions).

World Technology Level (T)[edit]

Colchis possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Colchis is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

  • Towns, cities and important functions have appointed officers to oversee them, and these officers report to regional and finally planetary governors.
  • Over the centuries, the number of governors and officers, and the layers of authority required to accommodate them, has gradually grown.

World Law (L)[edit]

Colchis has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

World Economy[edit]

Colchis lies on one of the main trade routes of the Old Islands, and as such is a major trade port. Vessels from New Home and Amondiage are most common, but ships from almost anywhere in the Islands -- plus occasional Imperial vessels -- can be encountered in port.

Colchis maintains a trade fleet of its own, made up of ships capable of consecutive Jump-1s. The world's lower than average tech level makes its goods less attractive to first-rank powers, but Colchis-made items do find a ready market on lower tech worlds.

References and contributors[edit]