Cawand (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Cawand/Philamen (Numbis 1615)
Classic Era (1116)
C230563-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size2 Small (3,200 km, 0.10g - 0.17g)
Atmosphere3 Vacuum (very thin)
Hydrographics0 Desert World 0%
Population5 Moderate (500 thousand)
Government6 Captive Government/Colony
Law3 Low Law (no automatic weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K6 V
Planetoid Belts 0
Gas Giants 0

Cawand is a poor, nonindustrial desert world with no free-standing water.

  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • It is a member of the Yeskoth Corporate in the Philamen Subsector of Numbis Sector.


Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Cawand has a solitary primary star.
Cawand
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K6 V Main Sequence (Dwarf) 0.69 4100 - 4300 0.27288
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0062 0.0433 0.53 - 0.99 0.62 6.2
Orbit #  *  * 2 2 6
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information available yet.

World Starport[edit]

Cawand has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • In the Yeskoth Corporate, a central starport authority only exists at class A and B ports. Worlds without such a starport, like this one, are allowed local control of their operations.
  • Third Imperium vessels, save for traders and merchants, are not permitted here.

World Technology Level[edit]

Cawand possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government[edit]

Cawand has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

This world is part of the Yeskoth Corporate.

The central government of the Yeskoth Corporate takes a very light hand in controlling local politics. However, the Yeskoth central government places large numbers of robots and installs AI systems on all worlds within the Corporate to monitor local activity and ensure loyalty. Having to interface with robots and AI is a common way of life on any Yeskoth Corporate world.

World Law Level[edit]

No information yet available.

As with all Yeskoth worlds, K'Kree are not permitted and will be denied visas and other legal documents for entry.

World Military[edit]

No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

World Language/s[edit]

No information yet available.

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

These are some of the more important historical events that have affected this world and the surrounding region:

  • Circa -2130: The worlds that will become the Corona Regnum are settled as a Terran cultural region. These Corona Arc colonies make contact with local Minor Races and, in time, the Hivers.
  • -2038: Several Hiver-inhabited worlds in Numbis are occupied by the K'kree, who begin exterminating local carnivore populations.
  • -2029 to -2013: The Hiver-K'kree War threatens the Hiver community.
    • Reactions among the Terran colonies are mixed.
  • (-1776 to 0): The Long Night.
  • Circa -1550: A reportedly zealous response to K'kree probes leads to the first declared Corona Regnum, as the systems of the Corona unite to stand against the larger threat.
    • The Regnum lasts roughly two centuries before collapsing in on itself.
    • The Gold Union forms at some unknown point on the Numbis-Crucis Margin border. It will in time apparently become the Amalgamation Union.
  • -740: New Human states in Numbis began to expand and conquer, causing the Corona Regnum to reform as a defensive act.
  • -710: Having repulsed attempts on its territory, the Corona Regnum begins conquering systems outside of the traditional Corona.
  • -510: The second Regnum collapses, again under its own weight.
  • The Year 0: Far to spinward, the Third Imperium is founded.
  • 224: A brief Third Corona Regnum is declared, but doesn't survive the death in fleet battle of its founder eight years later.
  • 300-420: The Imperial First Survey.
    • Some ships of the Survey go missing in the region. Fragmentary reports suggest that the Amalgamation ("Gold") Union is destabilizing.
  • 890: The Yeskoth Corporate begins formation around Edienta and Coreeedo.
  • 995 to 1065: The Imperial Second Survey.
    • There is no sign of the Amalgamation Union, aside from common architectural themes in old capital buildings and monuments.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.