Bellham (world)

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Bellham/Dunea (Core 1838)
Milieu 0
StarportE Frontier - no facilities
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population3 Low (2 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level4 Industrial (combustion)
Classic Era (1115)
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population7 Moderate (60 million)
Government2 Participating Democracy
Law0 No Law
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary K0 V
Planetoid Belts 0
Gas Giants 3

Bellham is a rich world.

  • As a rich world, this planet has high-grade living conditions and is highly sought after by immigrating sophonts.
  • This is a rich world with a prosperous and thriving world economy.
  • Some of the sources of this world's wealth are well known, but others remain a mystery. Many speculate on these mysterious sources of wealth. Some even investigate them... to no avail yet.
  • It is a member of the Third Imperium in the Dunea Subsector of Core Sector in the Domain of Sylea.
  • This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
  • During the Long Night this worlds was known as Iraddii.

Description (Planetology)[edit]

The climate is subtropical year-round in the settled areas, which encourages the free-style architecture, without walls or doors, which the inhabitants prefer.

History & Background (Dossier)[edit]

A rich world located in the Dunea Subsector of the Core Sector.

The inhabitants of Belham (which some Solomani call Bedlam) are the only humans of the Imperium who intuitively understand the K'kree herd instinct, because their planetary culture allows no privacy at all. A desire to be alone for any purpose whatsoever is looked on as pathological.

Visitors naturally find the lack of privacy0inducing features in the local architecture very trying and usually retreat to their ships when they wish to have privacy. Even stranger than the absence of walls and doors in the architecture is the absence of discretion in speech. Bellhamites are taught from birth to say anything and everything that they are thinking or feeling. Not only is a gathering of Bellhamites cacophonous, but tact is virtually unknown.

This culture has not made Bellhamites popular away from their own world, either, but they care very little about that. Few Bellhamites understand the concept of tact. Apparently conditioned by the barrage from their fellow citizens, Bellhamites seem to have very "thick skins" and often fail to notice other people's hurt feelings.

The tech level of Bellham has been steadily decreasing since it was first cataloged. Some researchers maintain that privacy is a necessity for creative thought and warn that Bellham will continue to go downhill if a new cultural influence does not gain ascendancy.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.