Bellham (world)
| Bellham/Dunea (Core 1838) | |||||||||||||||||||||||||
| Milieu 0 | E989366-4
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| Classic Era (1116) | D989720-7
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K0 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Bellham is a rich world.
- As a rich world, this planet has high-grade living conditions and is highly sought after by immigrating sophonts.
- This world has a prosperous and thriving world economy.
- Some of the sources of this world's wealth are well known, but others remain a mystery. Many speculate on these mysterious sources of wealth. Some even investigate them... to no avail yet.
- It is a member of the Third Imperium in the Dunea Subsector of Core Sector in the Domain of Sylea.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- It lies within the Santry Cluster, at the heart of the Dunea Main.
- During the Long Night this worlds was known as Iraddii.
Description (Planetology)[edit]
This system is located on the Dunea Main.
Stellar Data[edit]
Mainworld Conditions[edit]
The climate is subtropical year-round in the settled areas, which encourages the free-style architecture, without walls or doors, which the inhabitants prefer.
History & Background (Dossier)[edit]
A rich world located in the Dunea Subsector of the Core Sector.
- Bellham is a member of the Imperium.
- The system hosts a Scout Base.
This world was a member of the Chanestin Kingdom, a rival to the Sylean Federation in the centuries preceding formation of the Third Imperium.
World Starport (Sp)[edit]
Bellham has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Culture[edit]
The inhabitants of Bellham (which some Solomani call Bedlam) are the only humans of the Imperium who intuitively understand the K'kree herd instinct, because their planetary culture allows no privacy at all. A desire to be alone for any purpose whatsoever is looked on as pathological.
Visitors naturally find the lack of privacy-inducing features in the local architecture very trying and usually retreat to their ships when they wish to have privacy. Even stranger than the absence of walls and doors in the architecture is the absence of discretion in speech. Bellhamites are taught from birth to say anything and everything that they are thinking or feeling. Not only is a gathering of Bellhamites cacophonous, but tact is virtually unknown.
This culture has not made Bellhamites popular away from their own world, either, but they care very little about that. Apparently conditioned by the barrage from their fellow citizens, Bellhamites seem to have very "thick skins" and often fail to notice other people's hurt feelings.
The tech level of Bellham has been steadily decreasing since it was first cataloged. Some researchers maintain that privacy is a necessity for creative thought and warn that Bellham will continue to go downhill if a new cultural influence does not gain ascendancy.
References & Contributors (Sources)[edit]
- ↑ "Jump Map API" and map location from Travellermap.com