Difference between revisions of "Yenzhshiavr (world)"
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* Visitors are advised to act with caution. | * Visitors are advised to act with caution. | ||
− | Before being claimed and settled by the [[S'raak]], | + | Before being claimed and settled by the [[S'raak]], Yenzhshiavr was a [[barren world]] forming part of the demilitarized zone between the [[Zhodani Consulate]] and the [[Talpaku Communality]]. |
=== World Starport (St) === | === World Starport (St) === |
Revision as of 17:16, 6 May 2024
Yenzhshiavr/Talpaku (Yiklerzdanzh 0322) | |||||||||||||||||||||||||
Classic Era (1116) | E6A056E-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F3 V M5 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 3 | ||||||||||||||||||||||||
Gas Giants | 4 |
Yenzhshiavr is a nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is controlled by the S'raak Empire in the Talpaku Subsector of Yiklerzdanzh Sector.
- This is a hot world, with a climate of high temperatures.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world is controlled by Khaar.
Description (Astrography & Planetology)
Yenzhshiavr is a trinary star system.
- The primary is a white main sequence.
- The secondary is a red main sequence.
- The tertiary is a red main sequence.
Trinary Solar System
Yenzhshiavr Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Yenzhshiavr F3 V
Primary Main Sequence 1.44 6670 - 6750 3.58318 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0073 0.157 1.7 - 2.94 0.73 7.3 Orbit # * 0 5 2 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Yenzhshiavr M5 V
Secondary Main Sequence 0.162 2930 - 3060 0.00171 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0009 0.0034 0.04 - 0.09 0.09 0.9 Orbit # * * * * 3 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Yenzhshiavr M1 V
Tertiary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks None
System Data
The worlds of the system have been partially surveyed. They consist of:
- The mainworld.
- An unknown number of secondary rocky worlds.
- x3 planetoid belts.
- x4 gas giants.
Mainworld Data
The mainworld orbits within the star's Habitable Zone.
- It lies within the zones warmer inner H+ region
- It receives higher levels of stellar energy.
- The world orbits beyond the stars Jump Shadow.
Mainworld Size (S)
Yenzhshiavr is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)
Yenzhshiavr has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks, but protective suits not necessary, but are recommended. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Yenzhshiavr has no free-standing water or ice on the surface. What little water or ice exists is heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds.
Satellites
Yenzhshiavr retains two tiny planetoid moons.
- They orbit once every few hours.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
Native Lifeforms
The world is not believed to harbor native life.
History & Background (Dossier)
Yenzhshiavr is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
Before being claimed and settled by the S'raak, Yenzhshiavr was a barren world forming part of the demilitarized zone between the Zhodani Consulate and the Talpaku Communality.
World Starport (St)
Yenzhshiavr has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
- The world is host to a Naval Base.
World Population (P)
Yenzhshiavr has a population of 300,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population almost entirely consists of S'raak.
Linguistic Topography
Native S'raak languages are widely spoken.
- A number of regional languages and dialects are spoken.
- Most S'raak know a few words and phrases of Zdetl.
World Technology Level (T)
Yenzhshiavr possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)
Yenzhshiavr has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Law (L)
Yenzhshiavr has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. Most worlds with this law level may be an Amber Zone or Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. There is no difference between the police and the military. This world is a full-fledged police state. Oppression is legalized, though not routine.
World Timeline
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IBC. (sector named but no further data)
- Author/s & Contributor/s: David Schneider & Grant Sinclair of the HIWG in Australia
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com