Zuiar (world)
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | K0 V | ||||||||||||||||||||||||||||
| Worlds | 8 | ||||||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Captive government | ||||||||||||||||||||||||||||
| Law Level | Moderate | ||||||||||||||||||||||||||||
| Cultural Extension | 9C5C | ||||||||||||||||||||||||||||
| Army Size (BEs) | 12000 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 12 | ||||||||||||||||||||||||||||
| Economic Extension | G8E+3
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| Importance Extension | 3 | ||||||||||||||||||||||||||||
| Resource Units | 5,376 | ||||||||||||||||||||||||||||
| GWP (BCr) | 11,251 | ||||||||||||||||||||||||||||
| World Trade Number | 5.5 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 135,525 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-B | ||||||||||||||||||||||||||||
| Port Size | 7 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 3,000,000 | ||||||||||||||||||||||||||||
| Port employees | 192,925 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 396,600 | ||||||||||||||||||||||||||||
Zuiar is a desert world with a thin atmosphere. The system has a population over one billion. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zuiar, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdom of a count. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. This world has a nearby Imperial Naval Base, capable of handling warships.
Description / Astrography & Planetology
No information yet available.
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background / Dossier
A major S'mrii colony, and member of the original Alliance of Worlds. Zuiar has a large industrial base, concentrating on electronics, vehicle and heavy equipment manufacturing. During the Pacification Campaigns, the Vilani recognised that Zuiar was too valuable a target to depopulate completely, and so the world was occupied and Makhidkarun began a major settlement programme. In many cases S’mrii urban centres were simply bulldozed to make way for the Vilani, and their populations forced out into the deserts.
At present, Humans (mainly Vilani) form about fifty percent of the world’s population, and tensions between the Human and S’mrii communities run high. The S’mrii seem intent on regaining their lost territory by any means short of actual violence. The future seems bleak for the Human community, as their ancient S’mrii built aquifers and irrigation systems break down and cannot be repaired (without outside help...). Water riots are becoming increasingly common, especially in the mixed-race areas.
Imperial High / Landed Nobility
Zuiar, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial count.
World Starport
Zuiar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Zuiar possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government
Zuiar has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
References & Contributors / Sources
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Citation Missing - Signal-GK 5 - HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 79.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Third Imperium worlds
- Lancian Cultural Region worlds
- Domain of Vland worlds
- Worlds
- Era: Milieu 1116
- Count worlds
- Articles at intermediate completion state
- Needs Work
- Citation Missing
- HIWG
- Alliance of Worlds
- Alliance of Worlds worlds
- First Imperium worlds
- Kiakh'iee worlds
- Makhidkarun
- Makhidkarun worlds
- S'mrii ConSentiency
- S'mrii ConSentiency worlds
- T5 Second Survey worlds
- Library
- Canon
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