Planetary Engineering

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Planetary Engineering or Environmental Engineering is the ability to manipulate the environment on a large scale.

  • This is often referred to as Terraforming i.e. making the environment more like Terra, which in practical terms means an oxygen-nitrogen atmosphere with a temperate climate conducive to conventional life.
  • Some also call it bioforming.

Library Data Referral Tree

Please refer to the following AAB Library Data for more information:
Interstellar Colonization:

Description (Specifications)

It is the ability to manipulate the environment on a large scale.

Image Repository

No information yet available.

History & Background (Dossier)

Large scale engineering usually starts with changes to the areas where people live: Cities. Some early tech make use of natural forces to effect change, such as diverting rivers. Other major engineering projects can include closing inlets, or creating water passages across narrow land areas.

Expected Planetary Engineering Development Sequence

MACRO LEVEL:

Information Age Societies (Calculative Computers)

Technological Period: TL:1-9 and Tech-Name: Ur-Tech
Common Characteristics: TBD
Tech Epoch TL-Range Remarks
Tool Making Epoch TL:1-3 COMPUTERS: The abacus and the quipu represent early calculating tech. they are simple, mechanical processors that help a sophont keep large numbers of calculations in memory. Mathematics makes great leaps forward with the development of algebra, trigonometry, and calculus.
Division of Labor Epoch TL:4-6 COMPUTERS: The first analog computers and calculators greatly enhance business and academic endeavors. Mechanical and early electronic calculators become fixtures. Electric devices, polymers, and early electronics fuel continuing progress. Designers use classic Lovelacian programming and aspire to build the first Babbage machines. Many sophont societies can build processors that meet the Imperial standards for Model/1 and Model/1 bis processors.
Processor Epoch TL:7-9 COMPUTERS: Programmable computers come into vogue as the analog is replaced by the digital. Transistors make way for microchips; desktop processors soon become a feature of home, business, and school. Massive parallel processors fill entire rooms and supersede earlier technologies. The first supercomputers can often beat even expert humans at games like chess due to phenomenal calculating abilities and vast memory banks. Photonic and gravitic energy transmission as well as bio-computing replace many of the earlier generations of electronics. Voice-activated processors are more user-friendly than ever before. Many societies can build processors that meet the Imperial standards for Model/2, Model/2 bis, and even Model/3 processors.

Bright Age Societies (Bright Computers)

Technological Period: TL:10-18 and Tech-Name: Stell-Tech
Common Characteristics: TBD
Tech Epoch TL-Range Remarks
Gravitics Epoch TL:10-12 COMPUTERS: Synaptic processors and positronic brains are vastly more capable than earlier generations of processor technology. Some advanced robots can fool inexpert humans. Expert roboticists call these low autonomous robots. Still, a well-trained expert sophont can often outthink and outperform advanced thinking machines from this epoch. Fluidic and magnetic energy transmission increase processing speed. Semi-organic facility and early ship brains become common. Many societies can build processors that meet the Imperial standards for Model/4, Model/5, and Model/6 processors.
Biologicals Epoch TL:13-15 COMPUTERS: High autonomous robots outperform many educated experts across many fields. They still can’t match the apex professors, but they can perform perfectly well at the professional level. Holocrystals and advanced bio-compumetrics are increasing functioning to billions of actions per nanosecond. Computer brain implants allow complete rehabilitation and restoration of function to almost all individuals who were formerly handicapped. Infomorphs and downloadable brains supplement wafertech. Pseudoreality simulators show amazing promise. Many societies can build processors that meet the Imperial standards for Model/7, Model/8, and Model/9 processors.
Artificials Epoch TL:16-18 COMPUTERS: High autonomous robots outperform many educated experts across many fields. They still can’t match the apex professors, but they can perform perfectly well at the professional level. Holocrystals and advanced bio-compumetrics are increasing functioning to billions of actions per nanosecond. Computer brain implants allow complete rehabilitation and restoration of function to almost all individuals who were formerly handicapped. Infomorphs and downloadable brains supplement wafertech. Pseudoreality simulators show amazing promise. Many societies can build processors that meet the Imperial standards for Model/7, Model/8, and Model/9 processors. Hop Drives begin to use more advanced Ship's Computers.

Brilliant Age Societies (Brilliant Computers)

Technological Period: TL:19-27 and Tech-Name: Ultra-Tech
Common Characteristics: TBD
Tech Epoch TL-Range Remarks
Matter Transport Epoch, Transformations Epoch, and Psionics Epoch TL:19-21, TL:22-24, and TL:25-27 COMPUTERS: Some Imperial scientists have quietly made the observation that psionic science may underlay future societal and technological developments. True Artificial Intelligence is another widely anticipated factor. It is anticipated that true artificial intelligence, thinking, feeling machines whose capabilities may exceed organic sophont minds may coalesce over this tech period, the Ultra Period.

Beyond Brilliance

Technological Period: TL:28-30 & TL:31-33 and Tech-Name: Dei-Tech & Omni-Tech
Common Characteristics: TBD
Tech Epoch TL-Range Remarks
Transcendent Epoch
& Ascendant Epoch
TL:28-30 & TL:31-33 COMPUTERS: Even futurists have a hard time guessing what form electronics will take these tech epochs or even whether they will exist at all.


TL-8 Planetary Engineering

At tech level 8 limited weather control is available, and seismic prediction is reliable, which allow for minor planetary changes (such as altering rainfall).

TL-12 Planetary Engineering

At tech level 12 major terraforming (1000's of square km) is possible due to increases in global weather control and limited seismic control).

TL-15 Planetary Engineering

Complex Terraforming of continental regions is possible at TL 15 with reliable seismic control.

TL-16 Planetary Engineering

Global Terraforming of Hostile worlds (e.g. Astmospheric changes - converting Insidious atmosphere to standard) becomes available at TL 16.

TL-17 Planetary Engineering

Total terraforming appears at TL 17 and beyond. Total terraforming involves complete transformation of a world’s basic environment to a radically different basic environment of one’s choosing For example, transforming a barren vacuum world to a lush, rich world with a dense atmosphere is total terraforming. Some of these changes may not be sustainable without technology in the very long term (thousands of years - i.e. a smaller planet would not have the gravity well to retain various atmospheric gasses over the long term).

TL-18+ Planetary Engineering

At higher levels, even planetary bodies or stars can be moved.

Worlds & Sectors (Astrography)

This astrographic feature is primarily found in the following areas:
Charted Space:

World Listing: 1105

The following systems and worlds are associated with this technology:

No world articles for Planetary Engineering


References & Contributors (Sources)

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