Difference between revisions of "Melee Weapon"

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[[Melee Weapon]]s are mostly used at very close ranges, what are called hand-to-hand ranges, and include [[blade]]s, [[brawling weapon]]s, and [[polearm]]s. {{Unpublished cite|author=Maksim-Smelchak}}
 
[[Melee Weapon]]s are mostly used at very close ranges, what are called hand-to-hand ranges, and include [[blade]]s, [[brawling weapon]]s, and [[polearm]]s. {{Unpublished cite|author=Maksim-Smelchak}}
 
* They most often cause blunt damage, piercing damage, or cutting damage.
 
* They most often cause blunt damage, piercing damage, or cutting damage.
 +
* They are also known as ''[[Hand Weapon]]s.''
 
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''[[Melee Weapon]]s''
 
''[[Melee Weapon]]s''

Revision as of 02:45, 31 December 2018

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Melee Weapons are mostly used at very close ranges, what are called hand-to-hand ranges, and include blades, brawling weapons, and polearms. [1]

  • They most often cause blunt damage, piercing damage, or cutting damage.
  • They are also known as Hand Weapons.

Melee Weapons

  1. Blade Weapons [2]
  2. Brawling Weapons [3]
  3. Polearms [4]

Description (Specifications)

Melee weapons are still valued even thousands upon thousands of years after the rise of civilization for most sophont species and the development of ranged weapon technologies. They are still efficient killing weapons with many advantages over ranged weapons such as silent use, reliability, and other advantages. Most fighting men keep a melee weapon handy in case one’s ranged weapon fails. [5]

Selected Melee Weapons

Selected Blade Weapons

  1. Blade Weapons [6]
    1. Blade [7]
    2. Broadsword [8]
    3. Cutlass [9]
    4. Dagger [10]
    5. Foil [11]
    6. Sword [12]

Selected Brawling Weapons

  1. Brawling Weapons [13]
    1. Bottle [14]
    2. Broken Bottle [15]
    3. Club [16]
    4. Cudgel [17]
    5. Fist

Selected Polearm Weapons

  1. Polearms [18]
    1. Axe
    2. Bayonet [19]
    3. Halbred [20]
    4. Pike [21]
    5. Spear [22]

History & Background (Dossier)

The weapons of the ancient world (TL:1-3) are primarily melee weapons. The first Archaic Ranged Weapons begin to supplement them, but the ancient infantryman generally relies of a melee weapon rather than a ranged one.

By the TL:4-6 epoch, ranged weapons eclipse the melee weapon and melee weapons are relegated to becoming back-up weapons to the rifles of the future. Nevertheless, melee weapons are still popular and fill a number of specialized uses, even on TL-15 worlds. [23]

References & contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak
  2. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  3. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  4. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  5. Information provided to the library by Maksim-Smelchak
  6. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  7. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  8. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  9. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  10. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  11. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  12. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  13. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  14. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  15. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  16. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  17. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  18. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  19. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  20. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  21. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  22. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  23. Information provided to the library by Maksim-Smelchak