Difference between revisions of "Library Data:Lanth Subsector"

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'''Lanth''', subsector G of Spinward Marches, contains 27 worlds with an estimated combined population of 1 billion. The governments in Lanth maintain seven Naval bases and five Scout bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at D'Ganzio (Spinward Marches 1920). Lanth contains 37 stars and 274 identified planets; 17 monostellar systems and ten binary systems. 22 of the 27 systems (81%) have native gas giants. {{Unpublished cite|author=generated data from Traveller Map}}
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'''Lanth subsector''' has two contrasting regions. Most of the subsector is very sparse but the coreward and trailing edges are dominated by the [[Library Data:Spinward Main|Spinward Main]], which branches at Tureded. Traffic bound for Rhylanor and beyond heads coreward-trailing while the primary arm of the Main loops away to spinward, giving access to Regina, Jewell, Vilis and, ultimately, Querion. {{Page cite|name=Behind the Claw|version=Mongoose 2nd|page=67|citeName=BTC67}}
 
'''Lanth subsector''' has two contrasting regions. Most of the subsector is very sparse but the coreward and trailing edges are dominated by the [[Library Data:Spinward Main|Spinward Main]], which branches at Tureded. Traffic bound for Rhylanor and beyond heads coreward-trailing while the primary arm of the Main loops away to spinward, giving access to Regina, Jewell, Vilis and, ultimately, Querion. {{Page cite|name=Behind the Claw|version=Mongoose 2nd|page=67|citeName=BTC67}}
  

Latest revision as of 01:42, 20 May 2025

Library Data Milieu 1116 Milieu 1200 

Lanth Subsector
Vilis Regina Rhylanor

Lanth style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Lunion
Sector Spinward Marches
Capital Lanth (Spinward Marches 1719)
Number of Systems 27
Stellar and Economic data data page
Majority Control Third Imperium - 100%

Lanth, subsector G of Spinward Marches, contains 27 worlds with an estimated combined population of 1 billion. The governments in Lanth maintain seven Naval bases and five Scout bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at D'Ganzio (Spinward Marches 1920). Lanth contains 37 stars and 274 identified planets; 17 monostellar systems and ten binary systems. 22 of the 27 systems (81%) have native gas giants. [1]

Lanth subsector has two contrasting regions. Most of the subsector is very sparse but the coreward and trailing edges are dominated by the Spinward Main, which branches at Tureded. Traffic bound for Rhylanor and beyond heads coreward-trailing while the primary arm of the Main loops away to spinward, giving access to Regina, Jewell, Vilis and, ultimately, Querion. [2]

Traffic on the Spinward Main is considerable but the rest of the subsector is inaccessible to ships capable of less than jump-3 or 4 capability; although the x-boat route and naval patrols can cross the subsector quickly, commercial traffic has to take the long way round. The sparse area in the spinward and rimward ends of the subsector is known as the Abyss Rift and seems to deserve its somewhat dramatic name.[2]

Curious jump-related phenomena have been reported in this region for centuries, often by reliable witnesses. Scout Service x-boat pilots plying the Trans-Abyss Rift route have filed reports ranging from radio signals received (impossible) to "something on the hull, trying to get in" (positively crazed) while in jumpspace, begging the question of whether someone who has spent a week alone in jumpspace is a reliable witness or not. [3]

Despite the bad reputation of the region, the main naval bases for the subsector fleet (the 18th) and those elements of the Sector Fleet deployed to the Lanth subsector are located in the Abyss Rift or along its edge at Ivendo, D’Ganzio, Lanth and Ghandi. [3]

It is a curiosity of Lanth subsector that the capital, Lanth, is separated from the majority of the worlds of the subsector by the Abyss, and is only accessible through Lunion subsector or by jump-4. This is not very important to naval or some scout vessels, but has repercussions for trade. Ivendo, Icetina, Tureded and Extolay are preferred as trade stations to distant Lanth. [4]

All worlds in Lanth are Imperial members. Three (Wypoc, Quopist and Rhise) are Amber Zoned at present for various reasons. There are also four Red Zones of which three (Ylaven, Victoria and Sonthert) lie within the Abyss Rift. A certain segment of the population takes this as additional proof that the rift is a very bad place where awful things happen. [3]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.