Zakhsoukh
| Zakhsoukh | |||||||||||||||||||||||||
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| Base Information | |||||||||||||||||||||||||
| Classification | |||||||||||||||||||||||||
| Status | Minor Non-Human Race | ||||||||||||||||||||||||
| Locomotion | |||||||||||||||||||||||||
| Terrain | |||||||||||||||||||||||||
| Body Form | |||||||||||||||||||||||||
| Confluence | Non-humanoid | ||||||||||||||||||||||||
| Bio-Identenoid | |||||||||||||||||||||||||
| Size | |||||||||||||||||||||||||
| Weight | |||||||||||||||||||||||||
| Culture | |||||||||||||||||||||||||
| Languages | Native Language | ||||||||||||||||||||||||
| Social Structure | Balkanization | ||||||||||||||||||||||||
| Technological Epoch | TL:1-3 | ||||||||||||||||||||||||
| Psionic potential | |||||||||||||||||||||||||
| Origin World | |||||||||||||||||||||||||
| Homeworld location | Zakhsoukh | ||||||||||||||||||||||||
| UWP | X583773–1
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| Primary Star | G5 V M2 V | ||||||||||||||||||||||||
| Atmosphere | Dense | ||||||||||||||||||||||||
| Off-world presence | No | ||||||||||||||||||||||||
| Zoetic individuals | Yes | ||||||||||||||||||||||||
| Source | |||||||||||||||||||||||||
| Reference | |||||||||||||||||||||||||
| Canon | No | ||||||||||||||||||||||||
| Also see | |||||||||||||||||||||||||
The Zakhsoukh of Zakhsoukh are a Minor Non-Human Race native to Fa Dzaets Sector in the Vargr Extents.
- Their homeworld is located within Akhorgh Subsector.
- Their technological competency is rated as primitive.
Description (Specifications)[edit]
The Zakhsoukh are currently pre-technological, but some may have been taken from their world by Vargr spacefarers.
Physiology[edit]
- No information yet available.
Psychology[edit]
The Zakhsoukh exhibit recognized characteristics of intelligence:
- Conceptual thought, including abstract language.
- Social structure, including social organization.
- Tool use, allowing environmental manipulation.
Zakhsoukh psychology is driven by factors common to many sophonts:
- Acquisition (stemming from the need to gather adequate nutrition),
- Preservation (derived from the need to continue their personal existence), and
- Perpetuation (the urge to continue the species).
Demographics[edit]
The total known population equals 70 million individuals.
Native Culture[edit]
- Heterogenity: A (discordant)
- Acceptance: 5 (very aloof)
- Strangeness: 8 (very confusing)
- Symbols: 5 (concrete)
History & Background (Dossier)[edit]
Zakhsoukh is the Vargr name for this species. Their native name is unknown.
The Zakhsouk homeworld falls within territory claimed by the Empire of Varroerth.
Timeline[edit]
Major events that have affected this race and the wider region that it inhabits:
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: Waves of Vargr settle worlds across the region.
- circa 26: The Empire of Varroerth is founded.
- 300-420: The Imperial First Survey notes the existence of the race.
- 995-1065: The Imperial Second Survey gathers data regarding the race.
- 1065: The Second Survey is published. Information about the race becomes available.
Astrography[edit]
This race is primarily located in the following areas:
Charted Space – Vargr Extents:
Homeworld[edit]
The homeworld of this race is:
- Zakhsoukh, a rich world with a temperate climate.
Local Technology[edit]
Zakhsoukh possesses a Technology Level of TL–1.
- Common Communication technologies for this TL include: Runners or beast relay and long distance signaling such as the heliograph and semaphore.
- Common Power Generation technologies for this TL include: Muscle power and water wheels.
- Common Transportation technologies for this TL include:
- Land: Riding animals, rickshaws, carts or other creature-drawn wheeled vehicles.
- Water: Rowed galleys and early sailing vessels.
- Air: Typically not available unless a bodily ability or ride-able flying beasts available.
Local Government[edit]
Zakhsoukh has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
Local Law[edit]
Zakhsoukh has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
World Listing: 1105[edit]
Significant communities of this race are known to dwell within the following systems and worlds:
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
