Varcith (world)
| Varcith/Coldedge (Mavuzog 0613) | |||||||||||||||||||||||||
| Classic Era (1116) | B5A1214-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G6 III | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Varcith is a low population, fluidic hellworld of less than 10,000 sophonts struggling to survive in an inhospitable environment.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
- It is a Non-Aligned world dominated by human sophonts located in the Coldedge Subsector of Mavuzog Sector.
Description (Astrography & Planetology)[edit]
This world gives its name to the Varcith Rift.
Stellar Data[edit]
Varcith has a solitary primary star.
- It is a turbulent yellow giant named Balsather.
Varcith has a solitary primary star. Primary
Type Category Mass (Sol) Temperature (K) Luminosity G6 III Giant 3.36 4600 - 5500 79 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.11166 0.73722 7.07 - 11.52 11.166 111.66 Orbit # 0 2 7 7 10 Remarks Unstable pulsating star: it produces high levels of EM noise.
System Data[edit]
- x1 Mainworld (within the habitable zone)
- x5 secondary worlds
- x2 Planetoid Belts
- x3 Gas Giants
Mainworld Data[edit]
No information yet available.
Mainworld Geography and Topography[edit]
No information yet available.
Native Lifeforms[edit]
No native life.
History & Background (Dossier)[edit]
The system's huge primary star causes interference, strange tones and noises, and heavy static on commo and sensors.
World Starport[edit]
Varcith has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Varcith has a population of 700 sophonts (hundreds).
- This is a Low Population World and the population would be too low to sustain itself without moderate outside assistance. This may represent a large transient population such as the crew of a fleet of starships, the dwindling remnants of a dying colony, a construction team building a new colony, or an outpost that could evolve into a colony.
World Technology Level[edit]
Varcith possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government[edit]
Varcith is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Military[edit]
No information yet available.
World Economy[edit]
- Resources: B (Abundant)
- Labor: 1 (Tens)
- Infrastructure: 1 (Extremely limited)
- Efficiency: +0 (Average)
Trade Data[edit]
Importance: +1 (Important)
World Culture[edit]
- Homogeneity: 1 (Monolithic)
- Acceptance: 3 (Xenophobic)
- Strangeness: 6 (Very distinct)
- Symbols: B (Abstract)
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors / Sources[edit]
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- Classic Traveller Group One Theta Borealis Sector
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
