Translations:Technology Level/4/en
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Overview
| Technology Levels | |
|---|---|
| TL | Approximate Era or key development |
| 0 | Primitive/Stone Age |
| 1 | Bronze Age |
| 1.3 | Iron Age |
| 2 | Age of Sail |
| 3 | Industrial Revolution |
| 4 | Mechanization |
| 5 | Polymers |
| 6 | Nuclear Age |
| 7 | Semiconductors; Early space age |
| 8 | Superconductors; Early communications |
| 9 | Gravitics; First Jump Drives |
| 10 | Practical Fusion power |
| 11 | Fusion+; Imperial maximum year 0 |
| 12 | Sophisticated Robots |
| 13 | Cloning; Imperial maximum year 550 |
| 14 | Geneering; Imperial maximum year 900 |
| 15 | Anagathics; Imperial maximum year 1105 |
| 16 | Artificial Persons; Black Globe Generators |
| 17 | Hop Drive; Permanent Personality Transfer |
| 18 | Disruptor and Stasis weapons |
| 19 | Limited Matter Transport; Antimatter power |
| 20 | Skip Drives; White Globe Generators |
| 21 | System-wide matter transport; Relativity Rifle |
| 22+ | (Beyond current technology extrapolation.) |
| 23 | Planetary core energy tap; Rapid terraforming |
| 24 | Portals; Rosettes |
| 25 | Psionic engineering |
| 26 | Stasis globe |
| 27 | Ringworlds |
| 28 | Reality drive |
| 29 | Dyson spheres |
| 31 | Pocket universes |
Technology Level measures the degree of technological expertise, and thus the capabilities of local industry to manufacture and repair or maintain items. [1] It serves as an overall economic indicator of the society to produce goods. [2]
- ↑ Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7-8.
- ↑ Frank Chadwick. "Integration with Traveller, Rule 73: Military Spending." Striker (1981): 38-38.