Te Ninzh (world)

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Te Ninzh/Etsial (Tienspevnekr 3025)
Classic Era (1116)
D8B2756-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
AtmosphereB Exotic (corrosive)
Hydrographics2 Dry World 20%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M3 V M4 V
Planetoid Belts 1
Gas Giants 2

Te Ninzh is a fluidic hellworld of sophonts struggling to survive in an inhospitable environment.

  • A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
  • Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants.
  • It is a member of the Province of Jadlapriants, part of the Zhodani Consulate located in the Etsial Subsector of Tienspevnekr Sector.


Description (Astrography & Planetology)[edit]

This system is part of the Qadre'idr Main (translated from the Zdetl as Forceful Arm or Forceful Reach).

Stellar Data[edit]

Te Ninzh has two stars in the star system.
Te Ninzh
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks
Te Ninzh
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M4 V Main Sequence (Dwarf) 0.23 3110 - 3210 0.00584
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0025 0.0063 0.08 - 0.16 0.25 2.5
Orbit #  *  * 0 0 5
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Atmosphere[edit]

Te Ninzh has a Corrosive Atmosphere and possesses a concentrated gas mix or unusual temperature which requires the use of a Hostile Environment Suit or Vacc Suit. TL–9 or more advanced survival gear is required to settle this world.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

World Starport[edit]

Te Ninzh has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Te Ninzh has a population of 70,000,000 sophonts (tens of millions).

  • The population is almost entirely Zhodani.

World Languages[edit]

  • Zdetl, the common language of the Zhodani Consulate.

World Technology Level[edit]

Te Ninzh possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government[edit]

Te Ninzh is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

The Zhodani Consulate maintains itself through a variety of taxes on goods and services. Each council -- planetary or higher -- has the authority to levy a tax on gross income to support services like hospitals, emergency and transport services, or the Tavrchedl'.

World Law Level (L)[edit]

Te Ninzh has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Three broad categories of crime are recognized by the Zhodani Consulate: inadvertent, incited, and insane. The concept of premeditated crime for personal gain fits under the insane heading.

  • Inadvertent crime is an unintentional violation or infraction of the law, resulting from inattention. For minor cases the usual punishment is a small fine.
  • Incited crime is an infraction of a law brought about by another, often resulting from an overreaction to inadvertent crime or misfortune. The solution is re-education.
  • Insane crime is a general heading for most major crimes against property or individuals.

World Economy[edit]

The currency of the Zhodani Consulate is the Abradlnad.

World Culture[edit]

The Zhodani Consulate promotes the belief system of Tavrziansh, Morality's Path.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.