Addaxur

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Addaxur
Clotho.png
Base Information
Classification Carnivore/pouncer
Status Minor Race
Bio-Identenoid Quasi-arachnoid
Locomotion Walker
Terrain Forest
Body Form
Confluence Non-humanoid
Typoid Quasi-arachnoid
Size TBD cm
Weight TBD kg
Culture
Languages Clotho
Social Structure Unidentified
Technological Epoch TL:7-9
Psionic potential Standard
Origin World
Homeworld location Addax (Tienspevnekr 2214)
UWP
A9D2744-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
AtmosphereD Exotic (dense, high)
Hydrographics2 Dry World 20%
Population7 Moderate (10 million)
Government4 Representative Democracy
Law4 Moderate Law (no light assault weapons)
Tech LevelD Average Stellar (holo data)
Primary Star M1 V
Atmosphere Standard
Off-world presence Yes
Zoetic individuals Yes
Source
Reference GURPS Traveller: Alien Races 1
Canon Yes
Also see Quasi-arachnoid
TBD

The Addaxur are a technologically sophisticated sophont species.

Description (Specifications)[edit]

The Addaxur are an intelligent minor race of six-legged carnivores from a high gravity world 40 parsecs from Zhdant (Zhdant 2719).

  • Addaxur is the Zhodani name for this race.
  • The Addaxur are also known as the Clotho outside of Zhodani space.

Physiology & Environment (Ecology)[edit]

The Addaxur homeworld is in Abrr Subsector of Tienspevnekr Sector.

History & Background (Dossier)[edit]

The Addaxur had established an empire of 37 worlds, with communications maintained by sublight ships, by the time the Zhodani discovered them in -5110. The Zhodani observed the fringes of the empire for about ten years before making open contact in -5120. Carefully planned overtures established friendly relations and reserved 10 of the Addaxur’s 37 worlds for the Addaxur without restricting Zhodani expansion.

Government & Politics (Leadership)[edit]

Addaxur Reservation

Language & Letters (Communication)[edit]

Clotho languages are entirely visual, an evolution of webs spun by their ancestors to attract mates, mark territory and catch food. Luminescent threads are extruded from glands in their mouths and woven into complex patterns by their delicate claws. Males and females secrete different colors, the hue of which can be further altered by saliva, and these are combined into the complex glyphs which make up the racc's language.

Glyphs are usually drawn on surfaces or spun between trees or structures (some Imperials have jokingly referred to this as "graffiti"): seeing these scattered around a neighborhood in a Zhodani starport is one sign that Clotho are on the world.

A Clotho conversation is a beautiful thing, combining elements of both dance and calligraphy, and unlike Human words, is preserved until the glyphs dry and fade, which occurs after a few hours of sunlight. A single word concept is typically 4" across: a sentence usually spans a foot or so. Communication is slower than Human speech. (approximately one sentence every 10 seconds) and requires a good deal more space, but is in some ways more precise.

Printed representations of glyphs form a written language. Clotho have supplemented their glyphs with a well-developed sign language used for rapid communication. With four limbs it is somewhat more expressive than human sign language but cannot match the complex symbology that is conveyed with glyphs. Clotho have also mastered human sign languages. Some Clotho have learned to understand spoken languages, but all find them very difficult.

Worlds & Sectors (Astrography)[edit]

This race (sophont species) is primarily located in the following areas:
Charted Space:

Homeworld: 1105[edit]

The homeworld of this race (sophontic species) is:

World Listing: 1105[edit]

Significant communities of this race (sophont species) are known to exist within the following systems and worlds:

2 of 2 World articles in Addaxur
Addax  •  Shtia'ial  •  
startbacknext(2 listed)


References & Contributors (Sources)[edit]

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