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Dark Nebula / Imperium Ship Types
Supraclass Type Code Cost Stance Remarks Vilani (Red) Terran (Blue) Aslan (Red) Solomani (Blue)
Transport TR 01 RU Starship They are cargo-carrying ships capable of moving planetary defense markers and troops from place to place. One transport carries one counter as cargo. Vilani-TR.png Solomani-TR.png Aslan-TR.png Terran-TR.png
Tanker AO 02 RU Starship They are mobile stations capable of manufacturing fuel directly from stellar atmospheres. A tanker is required to properly refuel starships so that they may jump from a tertiary system hex (...though un-fuelled ships could still exit such a hex using sublight movement). Vilani-AO.png Solomani-AO.png Aslan-AO.png Terran-AO.png
Scout SC 01 RU Starship They are small, lightly armed ships originally designed for exploration and courier duties. Vilani-SC.png Solomani-SC.png Aslan-SC.png Terran-SC.png
Emmisary EM 01 RU Starship They are small, lightly armed ships designed for diplomatic duties. Their combat capabilities are insignificant and they are destroyed if engaged by enemy forces. Vilani-Emmisary-Red.jpg Terran-Emissary-Blue.jpg No Neutral-Transport-Terran.png
Destroyer DD 03 RU Warship They are small fleet units designed for escort duty and limited independent operations. Vilani-DD.png Solomani-DD.png Aslan-DD.png Terran-DD.png
Light Cruiser CL 06 RU Warship They are the smallest of cruiser-type ships. Vilani-CL.png Solomani-CL.png Aslan-CL-Light-Cruiser-Red.png Terran-CL.png
Strike Cruiser CS 10 RU Warship They are characterized by high missile factors, lending themselves to a variety of missions, especially planetary bombardment. Vilani-CS.png Solomani-CS.png Aslan-CS.png Terran-CS.png
Heavy Cruiser CR 12 RU Warship They are the standard cruiser class ship, forming the backbone of major space forces. Vilani-CR.png Solomani-CR.png Aslan-CR-Heavy-Cruiser-Red.png Terran-CR-Heavy-Cruiser-Blue.png
Attack Cruiser CA 14 RU Warship They are potent ships with high beam armament. Vilani-CA.png No Aslan-CA.png No
Expeditionary Ship EX 10 RU Warship They are scientific research ships which combine armaments with laboratories, and are used in the exploration of space and new worlds. No No Aslan-EX.png Terran-EX.png
Early Dreadnought B 13 RU Warship They are heavily armed and armored starships intended as the mainstay of the fleet. Maintenance costs for such vessels greatly hinder their usefulness. No Terran-B-B-Early-Battleship-Blue.png No No
Dreadnought B1 13 RU Warship They are heavily armed and armored starships intended as the mainstay of the fleet. Maintenance costs for such vessels greatly hinder their usefulness. Vilani-B1.png No Aslan-B1.png Terran-B1.png
Improved Dreadnought B2 14 RU Warship They are evolutionary developments of the dreadnought. Vilani-B2.png No Aslan-B2-Improved-Dreadnought-Red.png Terran-B2-Improved-Dreadnought-Blue.png
Battleship BB 15 RU Warship They are the ultimate capital ship with the highest available firepower and armor. Vilani-BB.png Solomani-BB.png No Terran-BB.png
Monitor M 06 RU Warship They are heavily armed ships incapable of performing the hyperspace jump; they may only move using sublight drive. Monitors are pre-dreadnought in design and belong only to neutrals. Because they do not have hyperdrive and because they are often assigned to the defense of outposts, monitors may pay for maintenance (...see the Maintenance Rule) when in a friendly secondary system, rather than perform the die roll. Aslan-M-Monitor-Red.png Terran-M-Monitor-Blue.png Neutral-Monitor-Aslan.png Neutral-Monitor-Terran.png
Missile Boat MB 04 RU Warship They are a strictly Terran development and represent the installation of missile launching equipment in small, easily produced hulls. This development is a reaction to the high Imperial missile factors in common use. Missile boats are equipped with hyperdrives, but do not have the endurance to allow sublight movement. No Terran-Missile-Boat-Blue.jpg No No
Fighter F 01 RU Warship They are small craft designed for tactical combat. They are incapable of either sublight movement or hyperspace jumps, but may be carried as cargoes. Fighters require a base before they may operate. A base may be a friendly world or outpost, or it may be a mothership (see below). Vilani-Fighter-Red.jpg Terran-Fighter-Blue.jpg No No
Mothership MS 07 RU Warship They are carriers capable of transporting, launching and retrieving 0-0-1 fighters for combat. One mothership can carry up to three fighters and can launch and retrieve that number per combat round. Disruption of a mothership also disrupts its fighters If they are aboard, A mothership may launch or retrieve fighters at the beginning of each space combat round. If fighters are being carried (inside the mothership), they are ignored; if they are not being carried, each counter is treated separately. Fighters are not included in the production of a mothership. Vilani-Mothership-Red.jpg Terran-Mothership-Blue.jpg No No