Jump to navigation Jump to search
|Dark Nebula / Imperium Ship Types|
|Supraclass||Type Code||Cost||Stance||Remarks||Vilani (Red)||Terran (Blue)||Aslan (Red)||Solomani (Blue)|
|Transport||TR||01 RU||Starship||They are cargo-carrying ships capable of moving planetary defense markers and troops from place to place. One transport carries one counter as cargo.|
|Tanker||AO||02 RU||Starship||They are mobile stations capable of manufacturing fuel directly from stellar atmospheres. A tanker is required to properly refuel starships so that they may jump from a tertiary system hex (...though un-fuelled ships could still exit such a hex using sublight movement).
|Scout||SC||01 RU||Starship||They are small, lightly armed ships originally designed for exploration and courier duties.|
|Emmisary||EM||01 RU||Starship||They are small, lightly armed ships designed for diplomatic duties. Their combat capabilities are insignificant and they are destroyed if engaged by enemy forces.||No|
|Destroyer||DD||03 RU||Warship||They are small fleet units designed for escort duty and limited independent operations.|
|Light Cruiser||CL||06 RU||Warship||They are the smallest of cruiser-type ships.|
|Strike Cruiser||CS||10 RU||Warship||They are characterized by high missile factors, lending themselves to a variety of missions, especially planetary bombardment.|
|Heavy Cruiser||CR||12 RU||Warship||They are the standard cruiser class ship, forming the backbone of major space forces.|
|Attack Cruiser||CA||14 RU||Warship||They are potent ships with high beam armament.||No||No|
|Expeditionary Ship||EX||10 RU||Warship||They are scientific research ships which combine armaments with laboratories, and are used in the exploration of space and new worlds.
|Early Dreadnought||B||13 RU||Warship||They are heavily armed and armored starships intended as the mainstay of the fleet. Maintenance costs for such vessels greatly hinder their usefulness.
|Dreadnought||B1||13 RU||Warship||They are heavily armed and armored starships intended as the mainstay of the fleet. Maintenance costs for such vessels greatly hinder their usefulness.||No|
|Improved Dreadnought||B2||14 RU||Warship||They are evolutionary developments of the dreadnought.||No|
|Battleship||BB||15 RU||Warship||They are the ultimate capital ship with the highest available firepower and armor.||No|
|Monitor||M||06 RU||Warship||They are heavily armed ships incapable of performing the hyperspace jump; they may only move using sublight drive. Monitors are pre-dreadnought in design and belong only to neutrals. Because they do not have hyperdrive and because they are often assigned to the defense of outposts, monitors may pay for maintenance (...see the Maintenance Rule) when in a friendly secondary system, rather than perform the die roll.|
|Missile Boat||MB||04 RU||Warship||They are a strictly Terran development and represent the installation of missile launching equipment in small, easily produced hulls. This development is a reaction to the high Imperial missile factors in common use. Missile boats are equipped with hyperdrives, but do not have the endurance to allow sublight movement.
|Fighter||F||01 RU||Warship||They are small craft designed for tactical combat. They are incapable of either sublight movement or hyperspace jumps, but may be carried as cargoes. Fighters require a base before they may operate. A base may be a friendly world or outpost, or it may be a mothership (see below).
|Mothership||MS||07 RU||Warship||They are carriers capable of transporting, launching and retrieving 0-0-1 fighters for combat. One mothership can carry up to three fighters and can launch and retrieve that number per combat round. Disruption of a mothership also disrupts its fighters If they are aboard, A mothership may launch or retrieve fighters at the beginning of each space combat round. If fighters are being carried (inside the mothership), they are ignored; if they are not being carried, each counter is treated separately. Fighters are not included in the production of a mothership.