Orrgorkso (world)
| Orrgorkso/Gakhir (Arzul 0611) | |||||||||||||||||||||||||
| Classic Era (1116) | A63A310-C
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M9 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Orrgorkso is a low-population water world, which has 90% or more of its surface covered in an ocean of water and a population of less than 10,000 sophonts.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- It is an independent member of the Julian Protectorate in the Gakhir Subsector of Arzul Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
This world is part of the Dhartsun Cluster.
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport (St)[edit]
Orrgorkso has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
World Population (P)[edit]
Orrgorkso has a population of 2,000 sophonts (thousands).
- This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
Linguistic Topography[edit]
- Julian Anglic: A variant of Transform Anglic, and one of the official languages of the Julian Protectorate.
- Irilitok: The language family of the most populous Vargr phenotype and ethnic culture within the Julian Protectorate.
World Technology Level (T)[edit]
Orrgorkso possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Orrgorkso is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
Julian Protectorate[edit]
This world's corporate leadership is part of the Julian Protectorate, a confederation whose primary purpose is mutual protection of its members. Individual members conduct their own foreign policy and trade; mediation between member states and region-wide communications services are provided by the Protectorate, as is consistent interstellar law. The Protectorate also defines standards for equipment and protocols to ensure interoperability and coordination.
World Law (L)[edit]
Orrgorkso has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
References & Contributors / Sources[edit]
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- MegaTraveller Vilani & Vargr (dot map provided)
- ↑ "Jump Map API" and map location from Travellermap.com