Mee (world)
| Mee/Uantil (Corridor 2611) | |||||||||||||||||||||||||
| Classic Era (1116) | B9D86BA-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Mee is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Uantil Subsector of Corridor Sector in the Domain of Vland.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
Description (Astrography & Planetology)[edit]
This world is located on the edge of the Great Rift.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Mee is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Mee has a pressure of 2.5 or greater atmospheres. A Dense & High Pressure Atmosphere typically requires no survival gear under many conditions. Pressure at or below sea level is too great to support life but the atmosphere may be breathable at higher altitudes. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Mee has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
History & Background (Dossier)[edit]
Imperial Landed Nobility[edit]
Mee, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
World Starport (Sp)[edit]
Mee has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Mee has a population of 8,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Government (G)[edit]
Mee is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.
World Law Level (L)[edit]
Mee has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
World Technology Level (TL)[edit]
Mee possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
References & Contributors (Sources)[edit]
- MegaTraveller Rebellion Sourcebook (pg. 26)
- ↑ "Jump Map API" and map location from Travellermap.com