Manti Subsector
| Manti Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Chiep Zhez | |||||
| Capital | None | |||||
| Number of Systems | 15 | |||||
| Majority Control | Non-aligned, Unclaimed (NaXX) - 100% | |||||
Manti Subsector is Subsector H of Chiep Zhez Sector.
- It lies within Charted Space.
- It is a wild and remote wilderness.
Description / Specifications[edit]
Manti Subsector is a mostly unpopulated and undeveloped wilderness. Many worlds within the region have never had an intelligent being visit them.
- The resources of the subsector remain almost entirely untapped.
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic and commercial data has been determined:
- The subsector is a lower stellar density region.
- The brightest star is the unstable orange giant primary of the Manti system.
- There are two rift regions within the subsector, though they are separate parts of the same larger rift.
- No trade routes are noted as crossing the region.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Manti Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
One rift region lies within the subsector: the Serpent Rift.
- It dominates the coreward half of the subsector, while an isolated element of the same rift protrudes into the spinward-rimward edge of the region.
- It is considered to be part of the Outer Voids, a distant region of the Idella Rift.
A simple map showing rift regions within Manti Subsector, right:
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The highest tech level commonly encountered out this Far Along (spinward of the Third Imperium) is TL–12, though a few worlds may be more advanced.
- This level of technology allows the routine use of up to Jump-3 drives.
- Areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
Borealis Group[edit]
The Borealis Group can be seen as a bright, dense, noticeable grouping of stars in the skies to rimward-trailing.
- It is a huge cluster of stars centered on the supergiant Theta Borealis.
- It is a distinctive astrographic feature that can be observed from all across Charted Space.
World Listing: 1105[edit]
Comprehensive Second Survey data for all worlds lying within Manti Subsector is available.
- The primary source material for all data is Traveller Map.
- Other sources may differ: some elements of the data may be contradictory or incorrect.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
AAB library archives contain expanded data about the following systems:
Note that some Second Survey data, though only 40 years old, may already be out of date.
- Verified updated data is constantly sought.
Subsector Summary: 1105[edit]
Note that this section is awaiting an AAB Interal Records update.
History & Background / Dossier[edit]
Manti Subsector is a remote backwater with almost no activity or development within its borders.
Polity Listing: 1105[edit]
No polities are known to exist within (or make any claim upon) the subsector.
Native Sophonts (NILs): 1105[edit]
No Native Intelligent Lifeforms (sophont species) are believed to have originated within this subsector.
Demographics: 1105[edit]
The subsector is officially unpopulated.
Major Historical Events Timeline: 1105[edit]
- 300-420: First Survey charts the subsector.
- 995-1065: Second Survey charts the subsector.
- 1065: The Second Survey is published.
References & Contributors (Sources)[edit]
- Classic Traveller, J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (Subsector depicted but no further data)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
