Kakhima (world)
| Kakhima/Alariki (Trenchans 3217) | |||||||||||||||||||||||||
| Classic Era (1116) | B526468-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F1 V K5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Kakhima is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Empire of Gashikan in the Alariki Subsector of Trenchans Sector.
- This world toils under the control of a military government with conditions reflecting that situation, including curtailed civil rights and limited freedoms.
Description (Astrography & Planetology)[edit]
This world is part of the Gadaruum Cluster. It borders the Mikikuma Nothingness.
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport (St)[edit]
Kakhima has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Kakhima has a population of 70,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population consists primarily of Humans of mixed Yilean descent.
World Languages[edit]
World Technology Level (T)[edit]
Kakhima possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Kakhima has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
This world is under military rule.
As a member of the Gashikan Empire, this world has a Velja. A planet's Velja has veto power over all decisions made by the planetary government relating to space travel, defense, or interactions with other worlds.
Information and Media[edit]
The Ministry of Information and Safety (MIS) is technically an arm of the imperial Gashikan government, but in many ways it behaves independently. The Ministry's ostensible mission is to prevent the spread of damaging Vargr propaganda, and to promote peace and unity throughout the Empire. To accomplish these goals, its agents maintain careful control of all news and information.
World Law (L)[edit]
Kakhima has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
References & Contributors (Sources)[edit]
- GURPS Traveller: Humaniti (pg. 140)
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- ↑ "Jump Map API" and map location from Travellermap.com